如何以编程方式运行NUnit [英] How to run NUnit programmatically
问题描述
我有一些程序集引用NUnit并使用单个测试方法创建单个测试类.我可以获取此程序集的文件系统路径(例如"C:... \ test.dll").我想以编程方式使用NUnit在此程序集上运行.
I have some assembly that references NUnit and creates a single test class with a single test method. I am able to get the file system path to this assembly (e.g. "C:...\test.dll"). I would like to programmatically use NUnit to run against this assembly.
到目前为止,我有:
var runner = new SimpleTestRunner();
runner.Load(path);
var result = runner.Run(NullListener.NULL);
但是,调用Runner.Load(path)会引发FileNotFound异常.我可以通过堆栈跟踪看到问题出在NUnit沿堆栈调用Assembly.Load(path).如果我将路径更改为"Test,Version = 1.0.0.0,Culture = neutral,PublicKeyToken = null",那么我仍然会遇到相同的错误.
However, calling runner.Load(path) throws a FileNotFound exception. I can see through the stack trace that the problem is with NUnit calling Assembly.Load(path) down the stack. If I change path to be something like "Test, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" then I still get the same error.
我已经向AppDomain.Current.AssemblyResolve添加了一个事件处理程序,以查看是否可以手动解析该类型,但是我的处理程序从未被调用.
I have added an event handler to AppDomain.Current.AssemblyResolve to see if I could manually resolve this type but my handler never gets called.
使Assembly.Load(...)工作的秘诀是什么?
What is the secret to getting Assembly.Load(...) to work??
推荐答案
如果要以控制台模式打开,请添加 nunit-console-runner.dll 参考并使用:
If you want to open in a console mode, add nunit-console-runner.dll reference and use:
NUnit.ConsoleRunner.Runner.Main(new string[]
{
System.Reflection.Assembly.GetExecutingAssembly().Location,
});
如果要以 gui模式打开,请添加 nunit-gui-runner.dll 参考并使用:
If you want to open in a gui mode, add nunit-gui-runner.dll reference and use:
NUnit.Gui.AppEntry.Main(new string[]
{
System.Reflection.Assembly.GetExecutingAssembly().Location,
"/run"
});
这是最好的方法,因为您不必指定任何路径.
This is the best approach because you don't have to specify any path.
另一个选择是将NUnit运行器集成到Visual Studio调试器输出中:
Another option is also to integrate NUnit runner in Visual Studio debugger output:
public static void Main()
{
var assembly = Assembly.GetExecutingAssembly().FullName;
new TextUI (new DebugTextWriter()).Execute(new[] { assembly, "-wait" });
}
public class DebugTextWriter : StreamWriter
{
public DebugTextWriter()
: base(new DebugOutStream(), Encoding.Unicode, 1024)
{
this.AutoFlush = true;
}
class DebugOutStream : Stream
{
public override void Write(byte[] buffer, int offset, int count)
{
Debug.Write(Encoding.Unicode.GetString(buffer, offset, count));
}
public override bool CanRead { get { return false; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return true; } }
public override void Flush() { Debug.Flush(); }
public override long Length { get { throw new InvalidOperationException(); } }
public override int Read(byte[] buffer, int offset, int count) { throw new InvalidOperationException(); }
public override long Seek(long offset, SeekOrigin origin) { throw new InvalidOperationException(); }
public override void SetLength(long value) { throw new InvalidOperationException(); }
public override long Position
{
get { throw new InvalidOperationException(); }
set { throw new InvalidOperationException(); }
}
};
}
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