从Blender导入到Unity的模型不一样 [英] Models imported from Blender to Unity are not the same

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本文介绍了从Blender导入到Unity的模型不一样的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

当我将模型导入Unity时,我的脸不见了.我试图在Blender中翻转面孔,使用背面剔除选项...什么都行不通.也许我做错了什么?我不知道.

When I import a model to Unity I have missing faces. I tried to flip faces in Blender, the backface culling option... nothing does not work. Maybe I did something wrong? I can't tell.

我想知道这是否是统一版本的问题.现在是2019.3.14f1,Blender是最新的,但我想不是.大多数面孔都被渲染了.

I was wondering if it was a unity version problem. It is 2019.3.14f1 and Blender is latest, but I guess not; most of the faces are rendered.

推荐答案

激活法线后,需要确保模型中的法线朝外.如果所有法线都朝着正确的方向发展,那么Unity中就不会遇到任何问题.法线

After activating the normals, you need to make sure that the normals in the model are facing outward. If all your normals are in the right direction, you shouldn't run into any problems in Unity. Normals

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