C ++ 20用相等运算符破坏现有代码的行为? [英] C++20 behaviour breaking existing code with equality operator?
问题描述
我在调试我一直将其缩减为仅使用 Boost运算符:
I trimmed it down all the way to just using Boost Operators:
-
编译器资源管理器 C ++ 17
Compiler Explorer C++17 C++20
#include <boost/operators.hpp>
struct F : boost::totally_ordered1<F, boost::totally_ordered2<F, int>> {
/*implicit*/ F(int t_) : t(t_) {}
bool operator==(F const& o) const { return t == o.t; }
bool operator< (F const& o) const { return t < o.t; }
private: int t;
};
int main() {
#pragma GCC diagnostic ignored "-Wunused"
F { 42 } == F{ 42 }; // OKAY
42 == F{42}; // C++17 OK, C++20 infinite recursion
F { 42 } == 42; // C++17 OK, C++20 infinite recursion
}
该程序可以在GCC和Clang中使用C ++ 17(启用ubsan/asan)编译并正常运行.
This program compiles and runs fine with C++17 (ubsan/asan enabled) in both GCC and Clang.
当将隐式构造函数更改为 explicit
时,出现问题的行显然是
When you change the implicit constructor to explicit
, the problematic lines obviously no longer compile on C++17
令人惊讶的是,两个版本均可在C ++ 20上编译( v1 和
Surprisingly both versions compile on C++20 (v1 and v2), but they lead to infinite recursion (crash or tight loop, depending on optimization level) on the two lines that wouldn't compile on C++17.
显然,通过升级到C ++ 20来爬入这种无声的bug令人担忧.
Obviously this kind of silent bug creeping in by upgrading to C++20 is worrisome.
问题:
- 这是否符合c ++ 20行为(我希望如此)
- 到底是什么干扰?我怀疑这可能是由于c ++ 20的新太空飞船运营商"支持,但不了解如何如何更改此代码的行为.
- Is this c++20 behaviour conformant (I expect so)
- What exactly is interfering? I suspect it might be due to c++20's new "spaceship operator" support, but don't understand how it changes the behaviour of this code.
推荐答案
实际上,不幸的是,C ++ 20使此代码无限递归.
Indeed, C++20 unfortunately makes this code infinitely recursive.
这是一个简化的示例:
struct F {
/*implicit*/ F(int t_) : t(t_) {}
// member: #1
bool operator==(F const& o) const { return t == o.t; }
// non-member: #2
friend bool operator==(const int& y, const F& x) { return x == y; }
private:
int t;
};
让我们看看 42 == F {42}
.
在C ++ 17中,我们只有一个候选者:非成员候选者(#2
),因此我们选择它.它的主体 x == y
本身只有一个候选:成员候选(#1
),涉及隐式将 y
转换为<代码> F .然后那个候选成员比较两个整数成员,这完全没问题.
In C++17, we only had one candidate: the non-member candidate (#2
), so we select that. Its body, x == y
, itself only has one candidate: the member candidate (#1
) which involves implicitly converting y
into an F
. And then that member candidate compares the two integer members and this is totally fine.
在C ++ 20中,初始表达式 42 == F {42}
现在具有两个候选对象:都是非成员候选对象(#2
),现在也是反向成员候选(#1
反向).#2
是更好的匹配-我们完全匹配两个参数,而不是调用转换,因此已被选择.
In C++20, the initial expression 42 == F{42}
now has two candidates: both the non-member candidate (#2
) as before and now also the reversed member candidate (#1
reversed). #2
is the better match - we exactly match both arguments instead of invoking a conversion, so it's selected.
但是,现在 x == y
现在有两个候选对象:再次成为成员候选对象(#1
),但也有相反的候选对象非成员候选人(#2
反向).#2
再次是更好的匹配,其原因与之前更好的匹配相同:无需进行任何转换.因此,我们改为评估 y == x
.无限递归.
Now, however, x == y
now has two candidates: the member candidate again (#1
), but also the reversed non-member candidate (#2
reversed). #2
is the better match again for the same reason that it was a better match before: no conversions necessary. So we evaluate y == x
instead. Infinite recursion.
非逆向候选人比逆向候选人更可取,但只能作为决胜局.更好的转换顺序始终是第一位.
Non-reversed candidates are preferred to reversed candidates, but only as a tiebreaker. Better conversion sequence is always first.
好的,我们该如何解决?最简单的选择是完全删除非成员候选人:
Okay great, how can we fix it? The simplest option is removing the non-member candidate entirely:
struct F {
/*implicit*/ F(int t_) : t(t_) {}
bool operator==(F const& o) const { return t == o.t; }
private:
int t;
};
42 == F {42}
在这里的评估结果为 F {42} .operator ==(42)
,效果很好.
42 == F{42}
here evaluates as F{42}.operator==(42)
, which works fine.
如果我们要保留非成员候选人,则可以显式添加其反向候选人:
If we want to keep the non-member candidate, we can add its reversed candidate explicitly:
struct F {
/*implicit*/ F(int t_) : t(t_) {}
bool operator==(F const& o) const { return t == o.t; }
bool operator==(int i) const { return t == i; }
friend bool operator==(const int& y, const F& x) { return x == y; }
private:
int t;
};
这使得 42 == F {42}
仍然选择非成员候选者,但是现在体内的 x == y
会更喜欢成员候选者,然后执行正常的平等.
This makes 42 == F{42}
still choose the non-member candidate, but now x == y
in the body there will prefer the member candidate, which then does the normal equality.
最后一个版本也可以删除非成员候选人.下面的代码也适用于所有测试用例,而无需递归(这就是我以后如何在C ++ 20中编写比较的方式):
This last version can also remove the non-member candidate. The following also works without recursion for all test cases (and is how I would write comparisons in C++20 going forward):
struct F {
/*implicit*/ F(int t_) : t(t_) {}
bool operator==(F const& o) const { return t == o.t; }
bool operator==(int i) const { return t == i; }
private:
int t;
};
这篇关于C ++ 20用相等运算符破坏现有代码的行为?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!