如何通过字符串名称访问struct属性? [英] How can I access a struct property by string name?
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问题描述
我有一个结构:
typedef struct Tick {
double open;
double high;
double low;
double close;
double ema100;
} Tick;
我想访问具有键的属性:
I would like to access a property given a key:
Tick currentTick = {44.5, 45.1, 44.2, 44.6, 44.255};
std::string key = "ema100";
std::cout << currentTick[key];
有没有一种方法,而无需使用 std :: map
?我想答案是否定的,但是我只想确定要修改所有内容以使用 std :: map
并增加我的内存需求.
Is there a way to do this without using std::map
? I imagine the answer is no, but I just want to be certain before modifying everything to use std::map
and increase my memory requirements.
推荐答案
有没有一种方法可以不使用std :: map?
Is there a way to do this without using std::map?
只要您愿意使用一系列层叠的 if-else
语句,就可以做到.
As long as you are willing to live with a series of cascading if-else
statements, you can do that.
我会质疑设计.
您可以使用基于标签的成员变量部分地到达那里.示例工作示例:
You can get there partially using tag based member variables. Sample working example:
#include <iostream>
struct OpenTag {};
struct HighTag {};
struct LowTag {};
struct CloseTag {};
struct Ema100Tag {};
struct Tick {
template <typename Tag> struct Member
{
double val;
operator double () const { return val; }
operator double& () { return val; }
};
struct AllMembers : Member<OpenTag>,
Member<HighTag>,
Member<LowTag>,
Member<CloseTag>,
Member<Ema100Tag> {};
AllMembers data;
template <typename Tag>
double operator[](Tag t) const
{
return (Member<Tag> const&)(data);
}
template <typename Tag>
double& operator[](Tag t)
{
return (Member<Tag>&)(data);
}
};
int main()
{
Tick t;
t[OpenTag()] = 12.345;
std::cout << t[OpenTag()] << std::endl;
}
输出:
12.345
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