iOS 13 UIPanGestureRecognizer的行为与iOS 12不同 [英] iOS 13 UIPanGestureRecognizer behave differently from iOS 12
问题描述
我有一个自定义滚动视图,该视图在使用UIPanGestureRecognizer的iOS 13之前运行良好:
I have a custom scroll view that works well before iOS 13 that uses UIPanGestureRecognizer:
_panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
_panRecognizer.delegate = self;
- (void)handlePan:(UIGestureRecognizer *)gestureRecognizer
{
UIPanGestureRecognizer* pgr = (UIPanGestureRecognizer*)gestureRecognizer;
if (pgr.state == UIGestureRecognizerStateChanged) {
// do something
}
}
现在,它在iOS 13上无法正常运行. handlePan
函数在三根手指一起平移之前不再被调用.在iOS 12中,仅移动一根手指即可调用此功能.
Now it didn't work well with iOS 13. The handlePan
function does not get called anymore until 3 fingers are panning together. In iOS 12, this function will be called when just 1 finger is moved.
我尝试设置 min/maximumNumberOfTouches
,但不起作用.有什么变化吗?
I have tried setting the min/maximumNumberOfTouches
but not working. Is there anything changed?
推荐答案
听起来您的手势现在正在与系统手势竞争.您是否检查了视图的 .gestureRecognizers
属性以查看是否发生了更改?
It sounds like your gesture is now competing with a system gesture. Did you check the .gestureRecognizers
property of the view to see if something changed?
您可能必须实现 gestureRecognizer(_:shouldRecognizeSimultaneouslyWith:)
委托方法,默认情况下它返回false.
You might have to implement gestureRecognizer(_:shouldRecognizeSimultaneouslyWith:)
delegate method, by default it returns false.
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