Cocos2d-x-如何设置CCLayer透明的一部分? [英] Cocos2d-x - how to set part of CCLayer transparent?
问题描述
我是 cocos2d-x
的新手,需要您的帮助.
I'm newbie in cocos2d-x
and I need your help.
我需要使该图层的触摸部分透明.
I need to make transparent a touched portion of the layer.
如何使图层的一部分透明?我曾考虑使用ССClippingNode
,但找不到示例或文档.
How to make a portion of the layer transparent? I had thought to use ССClippingNode
, but I'm not find examples or docs.
我使用C ++.谢谢.
I use C++. Thanks.
推荐答案
在TestCpp中,已将项目添加到所有cocos2d-x版本中,您可以找到CCClipingNode的示例.
In TestCpp, project that was added to all cocos2d-x version, you can find examples of CCClipingNode.
如果要使用CCClipingNode隐藏CCNode的一部分(例如图层"),则应将图层添加到CCClipingNode.
If you want to hide part of CCNode(for example "layer") using CCClipingNode, you should add your layer to CCClipingNode.
这是您可以粘贴到HelloWorld初始化中的示例:
This is the example that you can paste in the HelloWorld init:
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
addChild(CCLayerColor::create(ccc4(122, 144, 0, 255), visibleSize.width, visibleSize.height));
//this is the layer that we want to "cut"
CCLayer *layer = CCLayer::create();
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
layer->addChild(pSprite, 0);
//we need to create a ccnode, which will be a stencil for ccclipingnode, draw node is a good choice for that
CCDrawNode * stecil = CCDrawNode::create();
stecil->drawDot(ccp(visibleSize.width/2 + origin.x - 100, visibleSize.height/2 + origin.y), 30, ccc4f(0, 0, 0, 255));
stecil->drawSegment(ccp(0, 0), ccp(visibleSize.width, visibleSize.height), 20, ccc4f(0, 0, 0, 255));
//CCClipingNode show the intersection of stencil and theirs children
CCClippingNode *cliper = CCClippingNode::create(stecil);
//you want to hide intersection so we setInverted to true
cliper->setInverted(true);
cliper->addChild(layer);
addChild(cliper);
return true;
}
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