每次播放都会导致我的屏幕尺寸改变 [英] everyplay causes my screen size change
问题描述
在xcode下使用过的cocos2d-x(版本:"cocos2d-2.1beta3-x-2.1.1")
used cocos2d-x(version:"cocos2d-2.1beta3-x-2.1.1") under xcode
我设置了
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll)
使我的游戏适合不同的设备.启用Everyplay效果后,我的屏幕大小将自动更改,仅在真实计算机上进行测试时才会发生,但在使用kResolutionExactFit时却没有此类错误.但是,我需要使用kResolutionShowAll.使用iphone4可以很好地工作,但是使用ipad和iphone 5(我认为除屏幕尺寸为960 * 640以外的所有设备)都存在上述错误
to make my game fit different devices. With Everyplay effect on, my screen size will change auto, only happened when test on real machine, but no such bug when I use kResolutionExactFit. However, I need to use kResolutionShowAll. With iphone4 it works all well,but with ipad and iphone 5(I think all devices except screen size is 960*640) have the bug above
推荐答案
此问题已在Everyplay v1.6.3.中修复.
This issue has been fixed in Everyplay v1.6.3.
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