pygame:居中文本系统字体文本 [英] Pygame: Centering text system font text
问题描述
我已阅读过有关居中文本的帖子:
import pygame导入pygame.freetypepygame.init()窗口= pygame.display.set_mode((400,200))def drawTextCentered(表面,文本,text_size,颜色):text_rect = font.get_rect(文本,大小= 50)text_rect.center = surface.get_rect().centerfont.render_to(表面,text_rect,文本,颜色,大小= 50)字体= pygame.freetype.SysFont("comicsansms",0)运行=真运行时:对于pygame.event.get()中的事件:如果event.type == pygame.QUIT:运行=错误window.fill(0)drawTextCentered(窗口,"Hello World",50,(255,0,0))pygame.display.flip()pygame.quit()出口()
I have read this post about centering text: Pygame - How to Center Text
However instead of importing text from a file:
font = pygame.font.Font("example_font.tff", 25)
I want to use a font from the users system
font = pygame.freetype.SysFont("comicsansms", 0)
using the freetype module as I think it makes rendering to various sizes easier (like when the user resizes the window)
font.render_to(surface, pos, ..., size=int(surface.get_height()/2))
Im not sure how to set a value for pos where the text will be shown in the center of the surface, as I can't .get_rect()
or anything to get the dimensions of the text
Possible solutions?
Getting the dimensions of the text
Using System Fonts with pygame.font.Font()
Thanks!
Use pygame.freetype.Font.get_rect
to get a pygame.Rect
object with the size of the text. Note, freetype.Font
and freetype.SysFont
have the same interface:
text = "Hello World"
text_size = 50
text_rect = font.get_rect(text, size = text_size)
text_rect.center = surface.get_rect().center
font.render_to(surface, text_rect, text, color, size = text_size)
Minimal examaple:
import pygame
import pygame.freetype
pygame.init()
window = pygame.display.set_mode((400, 200))
def drawTextCentered(surface, text, text_size, color):
text_rect = font.get_rect(text, size = 50)
text_rect.center = surface.get_rect().center
font.render_to(surface, text_rect, text, color, size = 50)
font = pygame.freetype.SysFont("comicsansms", 0)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill(0)
drawTextCentered(window, "Hello World", 50, (255, 0, 0))
pygame.display.flip()
pygame.quit()
exit()
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