Haxe:如何使android菜单栏保持隐藏状态 [英] Haxe: How can I make the android menu bar stay hidden
问题描述
我正在使用haxe/openfl和flashdevelop ide开发一个应用程序.新项目的默认设置随附正确配置的android清单,以便android菜单栏不显示.但是,当我触摸设备上的任何位置时,它们都会弹出.我该如何防止这种情况发生.
Im developing an app using haxe / openfl, with the flashdevelop ide. The default setup for a new project comes with the correctly configured android manifest so that the android menu bars dont show up. However when I touch anywhere on the device they pop up. How can I prevent this from happening.
好的,所以我找到了系统用来生成应用程序代码的模板GameActivity.java文件,并将其修改为包括以下内容:
Okay, so I found the the template GameActivity.java file that the system was using to generate the apps code and modified it to include:
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if(hasFocus) {
hideSystemUi();
}
}
private void hideSystemUi() {
View decorView = this.getWindow().getDecorView();
if (Float.valueOf(android.os.Build.VERSION.RELEASE.substring(0, 3))>=4.4){
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
else
{
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_FULLSCREEN);
}
}
现在一切正常.八小时后将发布此答案作为答案
Now its all working nicely. Will post this as answer when the 8 hours are up
推荐答案
You're after Immersive Sticky Mode that hides manu bars and software buttons on Android 4.4+. You've got it correct with setting flags via View.setSystemUiVisibility method.
但是,要记住的一件事是,在沉浸式粘滞模式下,如果您使用硬件音量按钮,菜单栏将重新出现.为防止这种情况,您必须使用延迟的Runnable来重新设置沉浸式粘滞模式".您正在使用OpenFL,因此以下是我在GameActivity中使用的一组修改:
However, one thing to keep in mind is that in Immersive Sticky Mode the menu bars will reappear if you use hardware volume buttons. To prevent it, you'll have to use a delayed Runnable that sets Immersive Sticky Mode again. You're using OpenFL so below is a set of modifications I use in my GameActivity:
private void setSystemUiVisibility() {
::if WIN_FULLSCREEN::
::if (ANDROID_TARGET_SDK_VERSION >= 19)::
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
);
}
::elseif (ANDROID_TARGET_SDK_VERSION >= 16)::
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LOW_PROFILE |
View.SYSTEM_UI_FLAG_FULLSCREEN
);
}
::end::
::end::
}
private final Runnable activateImmersiveMode = new Runnable() {
@Override
public void run() {
setSystemUiVisibility();
}
};
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
mHandler.postDelayed(activateImmersiveMode, 500);
}
return super.onKeyDown(keyCode, event);
}
@Override protected void onResume() {
super.onResume();
setSystemUiVisibility();
// rest of onResume()
}
@Override protected void onStart() {
super.onStart();
setSystemUiVisibility();
// rest of onStart()
}
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