如何创建lParam的SendMessage WM_KEYDOWN [英] How To Create lParam Of SendMessage WM_KEYDOWN
问题描述
我正在尝试使用 SendMessage 发送一个击键,并且不太了解lParam.我知道不同的位代表每个参数,它们需要按顺序排列.
I'm trying to use SendMessage to send a keystroke, and don't really understand the lParam. I understand that the different bits represent each parameter and that they need to be arranged in order.
我已阅读此问题,此,所以我知道需要插入一些东西,我只是不知道该怎么做...
I've read this question & this, so I know which order the bits need to be in, I just don't know how to do it...
如何创建以下lParam?
repeat cound = 0,
scan code = {Don't know what this is?},
extended key = 1,
reserved = 0,
context code = 0,
previous key state = 1,
transition state = 0
推荐答案
我意识到 AutoIT 具有以下功能:我需要,所以已经看过源文件sendKeys.cpp并找到此功能的以下C ++代码段,将其轻松转换为C#:
I realized that AutoIT has the functionality that I need, so have looked at the source file sendKeys.cpp and found the following C++ code snippet for this function, it will be easy enough to translate into C#:
scan = MapVirtualKey(vk, 0);
// Build the generic lparam to be used for WM_KEYDOWN/WM_KEYUP/WM_CHAR
lparam = 0x00000001 | (LPARAM)(scan << 16); // Scan code, repeat=1
if (bForceExtended == true || IsVKExtended(vk) == true)
lparam = lparam | 0x01000000; // Extended code if required
if ( (m_nKeyMod & ALTMOD) && !(m_nKeyMod & CTRLMOD) ) // Alt without Ctrl
PostMessage(m_hWnd, WM_SYSKEYDOWN, vk, lparam | 0x20000000); // Key down, AltDown=1
else
PostMessage(m_hWnd, WM_KEYDOWN, vk, lparam); // Key down
可以使用 MapVirtualKey
C#翻译:
public static void sendKey(IntPtr hwnd, VKeys keyCode, bool extended)
{
uint scanCode = MapVirtualKey((uint)keyCode, 0);
uint lParam;
//KEY DOWN
lParam = (0x00000001 | (scanCode << 16));
if (extended)
{
lParam |= 0x01000000;
}
PostMessage(hwnd, (UInt32)WMessages.WM_KEYDOWN, (IntPtr)keyCode, (IntPtr)lParam);
//KEY UP
lParam |= 0xC0000000; // set previous key and transition states (bits 30 and 31)
PostMessage(hwnd, WMessages.WM_KEYUP, (uint)keyCode, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern uint MapVirtualKey(uint uCode, uint uMapType);
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