在applet制作一个三角形多边形 [英] Making a triangle polygon in an applet
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问题描述
INT大小= RNG.randomNum(0,((1000 / numOfShapes)* 10));
INT xOrigin = RNG.randomNum(0,2000);
INT yOrigin = RNG.randomNum(0,1080); INT [] xPoints = NULL;
INT [] ypoints中= NULL;
多边形p值=新多边形(xPoints,ypoints中,3);
//g2.draw(new Line2D.Double(xOrigin,yOrigin,xOrigin +大小,yOrigin +大小));
//g2.draw(new Line2D.Double(xOrigin +大小,yOrigin +大小,xOrigin +大小,yOrigin));
//g2.draw(new Line2D.Double(xOrigin,yOrigin,xOrigin +大小,yOrigin));
g2.fillPolygon(P);
g2.draw则使用3次让我一个很好的直角三角形,但我希望它是一个用颜色填充。我应该怎么出去转向那些点成三角形的多边形,因此它可以被填充?
解决方案
INT xpoints [] = {xOrigin,xOrigin +大小,xOrigin +大小};
INT ypoints中[] = {yOrigin,yOrigin +大小,yOrigin}; g2.fillPolygon(xpoints,ypoints中,3);
int size = RNG.randomNum(0, ((1000/numOfShapes)*10));
int xOrigin = RNG.randomNum(0, 2000);
int yOrigin = RNG.randomNum(0, 1080);
int[] xPoints = null;
int[] yPoints = null;
Polygon p = new Polygon(xPoints, yPoints,3);
//g2.draw(new Line2D.Double(xOrigin, yOrigin, xOrigin+size, yOrigin+size));
//g2.draw(new Line2D.Double(xOrigin+size, yOrigin+size, xOrigin + size, yOrigin));
//g2.draw(new Line2D.Double(xOrigin, yOrigin, xOrigin+size, yOrigin));
g2.fillPolygon(p);
The 3 times g2.draw is used makes me a nice right triangle, but I want it to be filled with a color. How should I go forth turning those points into a triangle polygon so it can be filled?
解决方案
int xpoints[] = {xOrigin, xOrigin+size, xOrigin + size};
int ypoints[] = {yOrigin , yOrigin+size, yOrigin};
g2.fillPolygon(xpoints, ypoints, 3);
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