UART ISR的Tx RX架构 [英] UART ISR Tx Rx Architecture
问题描述
我是复杂的东西呢?
我在我的架构code从8051微过UART跟外围设备。外围响应从主机到命令,只能在一个时间到一个命令作出响应。这是一个简单的发送和接收协议。 (TX1,RX1,TX2,RX2,TX3,RX3)每个TX消息端接一个CR,每个响应>端接一个。直到我收到的最后一个响应我不能发送新邮件。答复还可以呼应在开始打印原稿TX消息,如果我启用该选项(而这将导致更多的流量)
I'm architecting my code to talk from a 8051 micro to a peripheral device over UART. The peripheral responds to commands from the host and can only respond to one command at a time. It's a simple send and receive protocol. (tx1, rx1, tx2, rx2, tx3, rx3) Each TX message is terminated with a CR, each response is terminated with a >. I can't send a new message until I receive the response to the last one. Responses can also echo print the original TX message in the beginning if I enable that option (but this causes more traffic)
这是示例消息是:
- TX:你好
- RX:世界>
或用回声选项...
- TX:你好
- RX:您好!\\ rWorld>
选项A
如getHello函数将包括双方的发送和接收。并行ISR例程将收集输入的数据,并在接收到'>'字符时,抛出一个标志。
Option A A function such as getHello would consist of both the send and receive. A parallel ISR routine would gather the incoming bytes and throw a flag when the '>' character is received.
char* getHello(char * buf){
sendMsg("Hello\r");
delay(10ms); //wait a little bit
//wait for receive to come in or timeout to occur
while(!receiveFlag || !timeoutFlag); //thrown by ISR
receiveMsg(buf);
//parse the message and do some other stuff
return buf;
}
的优点:的
- 一切都包含在一个函数中。
- 易于调试
的缺点:的
- 此功能是阻塞,如果外围从未如此回应超时必须实现都挺。
- 邮件无法接收失灵,必须在系列(即TX1,RX1,TX2,RX2,TX3,RX3)
选项B
并行的方法是采取。两个单独的函数会创建。一个用于发送该消息,并且一个将vertexed在接收到来自在ISR的响应。
Option B A parallel approach is taken. Two separate functions would created. one to send the message, and one that would vertexed upon receiving a response from the ISR.
void sendHello(){
sendMsg("Hello\r");
//do some other stuff if needed
}
char* receiveMsg(char * buf){
//figure out from echo print what the tx message was
//use a switch statement to decide which response parser to call
switch(txMessage){ //pseudo code
case "Hello":
receiveMsg(buf);
//parse the message and do some other stuff
break;
}
return buf;
}
的优点:的
- 可以处理并行的消息回来了乱序,因为它依赖于TX消息的回声印刷弄清楚如何解析它。 (即,TX1,TX2,TX3,RX1,RX2,RX3)
的缺点:的
- 相当困难的调试
- 派生多个线程
- 许多额外的code
- 不值得的,因为消息一定会回来的,以
现在,我在做选择B,但我继续这个项目,我开始喜欢这种感觉越来越过于复杂。我很好奇你们的想法。
Right now, I'm doing Option B, but as I continue on with the project, I begin to feel like this is getting overly complex. I'm curious what you guys think.
谢谢!
推荐答案
我倾向于做这样的东西,不过,身份证往往有一个独立的串行端口下课(结构+功能)和住的协议类通过串行端口的顶部。我用这些都在我的嵌入式系统的时间。这给你两全其美,阻塞同步调用和异步调用,所以你可以伪多任务。
I tend to do this kind of stuff, though, Id tend to have a separate serial port "class" ( struct + functions ) and a protocol class that lives over the top of serial port. I used these all the time in my embedded systems. This gives you the best of both worlds, a blocking synchronous call and an async call so you can pseudo multitask.
typedef struct serial_port_s serial_port;
typedef void (*serial_on_recived_proc)(serial_port* p);
typedef struct serial_port_s{
bool timeoutFlag;
bool receiveFlag;
void* context;
serial_on_recived_proc response_handler;
};
void send_serial(serial_port* p, char* message)
{
//SendMsg?
}
void receive_serial(serial_port* p, char* response)
{
//receiveMsg?
}
bool has_data(serial_port* p)
{
return p->receiveFlag;
}
bool has_timed_out(serial_port* p)
{
return p->timeoutFlag;
}
bool is_serial_finished(serial_port* p)
{
return has_data(p) || has_timed_out(p);
}
bool serial_check(serial_port* p)
{
if(is_serial_finished(p) && p->response_handler != NULL)
{
p->response_handler(p)
p-> response_handler = NULL;
return true;
}
return false;
}
void send(serial_port* p, char* message, char* response)
{
p->response_handler=NULL;
send_serial(p, message);
while(!is_serial_finished(p));
receive_serial(p, response);
}
void sendAsync(serial_port* p, char* message, serial_on_recived_proc handler, void* context)
{
p->response_handler = handler;
p->context = context;
send_serial(p, message);
}
void pow_response(serial_port* p)
{
// could pass a pointer to a struct, or anything depending on what you want to do
char* r = (char*)p->context;
receive_serial(p, r);
// do stuff with the pow response
}
typedef struct
{
char text[100];
int x;
bool has_result;
} bang_t;
void bang_parse(bang_t* bang)
{
bang->x = atoi(bang->text);
}
void bang_response(serial_port* p)
{
bang_t* bang = (bang_t*)p->context;
receive_serial(p, bang->text);
bang_parse(bang);
bang->has_result=true;
}
void myFunc();
{
char response[100];
char pow[100];
bang_t bang1;
bang_t bang2;
serial_port p; //
int state = 1;
// whatever you need to do to set the serial port
// sends and blocks till a response/timeout
send(&p, "Hello", response);
// do what you like with the response
// alternately, lets do an async send...
sendAsync(&p, "Pow", pow_response, pow);
while(true)
{
// non block check, will process the response when it arrives
if(serial_check(p))
{
// it has responded to something, we can send something else...
// using a very simple state machine, work out what to send next.
// in practice I'd use enum for states, and functions for managing state
// transitions, but for this example I'm just using an int which
// I just increment to move to the next state
switch(state)
{
case 1:
// bang1 is the context, and will receive the data
sendAsync(&p, "Bang1", bang_response, &bang1);
state++;
break;
case 2:
// now bang2 is the context and will get the data...
sendAsync(&p, "Bang2", bang_response, &bang2);
state++;
break;
default:
//nothing more to send....
break;
}
}
// do other stuff you want to do in parallel
}
};
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