使用 Curses 时如何正确检测 Return 或 Enter 键 [英] How to detect Return or Enter key properly when using Curses

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问题描述

我想学习 Ruby,所以我想我会尝试同时学习它和 Curses.我正在创建一个导航菜单,允许用户选择将运行系统命令的选项.

I am wanting to learn Ruby so I thought I'd try and learn it and Curses at the same time. I am creating a navigation menu that allows the user to select options which will run system commands.

我已经到了创建导航菜单的地步,我可以使用箭头键在选项之间循环.

I have gotten to the point where my navigation menu is created and I can cycle through options using the arrow keys.

现在我试图读取 Enter 键作为输入并在按下 Enter 时运行系统命令.示例:

Now I am trying to read the Enter key as input and run a system command when Enter is pressed. Example:

    input = menu.getch
    if input == ENTER

  position = 3 if position < 0
  position = 0 if position > 3
  draw_menu(menu, position)
  if position == 0
    draw_info menu, 'You selected option 0'
    input = menu.getch
    if input == ENTER
      menu.clear
      menu.refresh
      puts (system 'ls')

    end

当按下 Enter 键时,系统命令确实起作用(有点),但我遇到了一个问题,如果刚刚选择或突出显示该选项,系统命令也会运行.我只希望它在按下 Enter 键时工作.

When the Enter key is pressed, the system command does work(kind of) but I am having a problem where the system command is also run if the option is just selected or highlighted. I only want it to work if the Enter key is pressed.

如果我把它改成

    if input == 'k'

系统命令仅在按下 Enter 键时运行.它不会在突出显示或选中时运行.这就是我希望它工作的方式.

The system command only runs when the Enter key is pressed. It will not run when highlighted or selected. This is the way I want it to work.

关于如何让 Enter 键与k"键的功能相同的任何想法?

Any ideas on how I can get the Enter key to function the same as the 'k' key?

这是我的代码.

require 'curses'
include Curses

# Top Lie
SCREEN_WIDTH       = 90
HEADER_HEIGHT      = 4
HEADER_WIDTH       = SCREEN_WIDTH

# Bottom Line
SCREEN_WIDTH2      = 90
HEADER_HEIGHT2      = 1
HEADER_WIDTH2       = SCREEN_WIDTH2

Curses.init_screen
Curses.curs_set(0)  # Invisible cursor

Curses.start_color

Curses.noecho # echo or noecho to display user input
Curses.nonl
Curses.raw
Curses.stdscr.nodelay = 1

Curses.init_pair(1, Curses::COLOR_WHITE, Curses::COLOR_BLUE)
Curses.init_pair(2, Curses::COLOR_WHITE, Curses::COLOR_BLUE)

begin

  # Top Line
  header_window = Curses::Window.new(HEADER_HEIGHT, HEADER_WIDTH, 0, 0)   # (height, width, top, left)
  header_window.color_set(1)
  header_window << "Curses example".center(HEADER_WIDTH)
  header_window.refresh

  # Bottom Line
  header2_window = Curses::Window.new(HEADER_HEIGHT, HEADER_WIDTH, 23, 0)
  header2_window.color_set(2)
  header2_window << "Curses example".center(HEADER_WIDTH)
  header2_window.refresh

  # Building a static window

    def draw_menu(menu, active_index=nil)
      ["This is option 0.", "This is option 1.", "This is option 2.", "This is option 3."].each_with_index do |element, index|
      # "w" for word array
      # It's a shortcut for arrays
        menu.setpos(index + 1, 1)
        menu.attrset(index == active_index ? A_STANDOUT : A_NORMAL)
        menu.addstr("#{index} - %-10s" % element)   # %-Xs makes sure array words line up evenly if you place index after element
                                                    # you can change 17 to another number
      end
      menu.setpos(5, 1)
    end

    def draw_info(menu, text)
      menu.setpos(6, 1)  # sets the position of move up and down
                         # for example, menu.setpos(1, 10) moves to another
                         # location
      menu.attrset(A_NORMAL)
      menu.addstr text
    end

    position = 0

    menu = Window.new(20, 70, 2, 2)  # (height, width, top, left)
    menu.keypad = true  # enable keypad which allows arrow keys
    #menu.box('|', '-')
    draw_menu(menu, position)
    while ch = menu.getch
      stdscr.keypad = true
      case ch
      when KEY_UP, 'w'
        #draw_info menu, 'move up'
        position -= 1
      when KEY_DOWN, 's'
        #draw_info menu, 'move down'
        position += 1
      when 'x'
        exit
      end
      position = 3 if position < 0
      position = 0 if position > 3
      draw_menu(menu, position)
      if position == 0
        draw_info menu, 'You selected option 0'
        input = menu.getch
        if input == 'k'  # I want this to be ENTER
            menu.clear
            menu.refresh
            puts (system 'ls')  # This does not work well.  I need to fix it.

        end
      elsif position == 1
        draw_info menu, 'You selected option 1'
      elsif position == 2
        draw_info menu, 'You selected option 2'
      else position == 3
        draw_info menu, 'You selected option 3'
      end       
    end

rescue => ex
  Curses.close_screen
end

推荐答案

可能还有其他问题,但您可能遇到的问题是键盘上的 Enter 键通常不是什么诅咒 (ncurses) 调用 KEY_ENTER.相反,它通常分配给数字小键盘上的Enter(当小键盘模式启用时,它会发送一个转义序列).这在捕获控制+键的正确方法中讨论过诅咒.

There may be additional problems, but the one you're likely running into is that the Enter key on your keyboard usually is not what curses (ncurses) calls KEY_ENTER. Instead, that's usually assigned to the Enter on the numeric keypad (and it sends an escape sequence when keypad mode is enabled). That's discussed in proper way of catching control+key in ncurses.

此外,您的初始化使用

Curses.raw

在任何情况下都防止诅咒返回 KEY_ENTER.也就是说,curses 不会识别分配给该代码的转义序列.你可能想试试

prevents curses from returning KEY_ENTER in any case. That is, curses wouldn't recognize the escape sequence assigned to that code. You might want to try

Curses.cbreak
Curses.stdscr.keypad = 1

其中(除非未显示的内容使 KEY_UPKEY_DOWN 起作用)将有助于其他 KEY_xxx 符号,以及您所在的位置期望 "ENTER" 接受换行符 \n .这更有可能达到您的预期.

which (unless something not shown is making KEY_UP and KEY_DOWN work) will help with the other KEY_xxx symbols, and where you're expecting "ENTER", to accept a newline \n character. That's more likely to do what you expect.

进一步阅读:

这篇关于使用 Curses 时如何正确检测 Return 或 Enter 键的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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