在 swift playground 中使用 NSTimer [英] Using NSTimer in swift playground
问题描述
我想知道如何在 Swift Playground 中使用 NSTimer
.之前有人问过这个问题,但没有一个答案真正回答了这个问题.
I'd like to know how to use an NSTimer
inside a Swift Playground. This question has been asked before, but none of the answers actually answered the question.
这是我的 Playground 代码:
Here's my Playground code:
import Foundation
class MyClass {
func startTimer() {
NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: "onTimer:", userInfo: nil, repeats: true)
}
func onTimer(timer:NSTimer!) {
println("Timer here")
}
}
var anInstance = MyClass()
anInstance.startTimer()
使用 scheduledTimerWithTimeInterval
创建计时器并将其安排在当前运行循环.
Instantiating NSTimer
with scheduledTimerWithTimeInterval
creates the timer and schedules it on the current run loop.
但是方法 onTimer
永远不会被调用.为什么?
But the method onTimer
is never called. Why?
推荐答案
首先,你的 onTimer
方法必须声明为 @objc
或 NSTimer
找不到.
First of all, your onTimer
method have to be declared as @objc
, or NSTimer
cannot find that.
至于你的问题,是因为你还没有启动run loop.
As for your question, it's because you haven't started the run loop.
要做到这一点,CFRunLoopRun()
是我认为最简单的解决方案.
To do that, CFRunLoopRun()
is the simplest solution I think.
import Foundation
class MyClass {
func startTimer() {
NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: "onTimer:", userInfo: nil, repeats: true)
}
@objc func onTimer(timer:NSTimer!) {
println("Timer here")
}
}
var anInstance = MyClass()
anInstance.startTimer()
CFRunLoopRun() // <-- HERE!
<小时>
为了完整起见,正如@MartinR 在评论中提到的,您也可以使用 XCPSetExecutionShouldContinueInfinitely()
import Foundation
import XCPlayground
XCPSetExecutionShouldContinueIndefinitely()
class MyClass {
func startTimer() {
NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: "onTimer:", userInfo: nil, repeats: true)
}
@objc func onTimer(timer:NSTimer!) {
println("Timer here")
}
}
var anInstance = MyClass()
anInstance.startTimer()
在这种情况下,游乐场仅运行时间轴中指定的秒数:
In this case the Playground runs only seconds specified in the Timeline:
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