如何从 Unity Android 插件调用非静态方法? [英] how to call Non-static method from Unity Android Plugin?
问题描述
我想用这个java代码统一获取uri数据我写了这个脚本代码来调用这个方法,但不起作用
i want use this java code to get uri data in unity i write this script code to call this method , but not work
*java
public String GetUri(){
Intent intent = getIntent();
Uri intentData = intent.getData();
return intentData.getQueryParameter("token");
}
*c#
TextShow.text += ajc.Call<string>("GetUri");
经过多次测试,我发现只有静态方法可以统一调用
After many tests , i find only static method can call in unity
喜欢这个
*java
public static String DoSthInAndroid3()
{
return "33333";
}
*c#
TextShow.text += ajc.Call<string>("DoSthInAndroid3");
我尝试了非静态方法,但不起作用
i try Non-static method , but not work
public String DoSthInAndroid3()
{
return "33333";
}
TextShow.text += ajc.Call<string>("DoSthInAndroid3");
如何使用android Plugin获取uri数据?getIntent() 似乎无法在静态方法中调用,我如何获取它?
how to use android Plugin to get the uri data? the getIntent() seem cant call in static method , how do i get it ?
------------更新-----------------
Java
package com.s.mylibrary;
import android.net.Uri;
import com.unity3d.player.UnityPlayerActivity;
public class AndroidPlugin extends UnityPlayerActivity {
public static String GetString(){
return"TestThisPlugin";
}
public String GetUri(){
Uri intentData = getIntent().getData();
return intentData.getQueryParameter("token");
}
}
c#
void GetAndroidUri()
{
var ajc = new AndroidJavaClass("com.s.mylibrary.AndroidPlugin"); //(1)
TextShow.text += ajc.CallStatic<string>("GetString");
TextShow.text += ajc.CallStatic<string>("GetUri");
TextShow.text += ajc.Call<string>("GetUri");
}
AndroidManifest
AndroidManifest
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="justlovepaohuzi" android:host="hmok" android:pathPrefix="/UserToekn"/>
</intent-filter>
html
<a href="justlovepaohuzi://hmok/UserToekn/?token=123456999"> Open3 </a>
-----------------更新---------------
我修复了方法名称并尝试了新的打印代码,我发现我仍然无法获得非静态方法,没有错误消息,但仍然与预期不同
i fix method name and try new Print code, i find i still can't get non-static method , not have error message , but still different from expectation
Java
package com.s.mylibrary;
import android.net.Uri;
import com.unity3d.player.UnityPlayerActivity;
public class AP extends UnityPlayerActivity{
public static String GetString(){
return "TestThisAP";
}
public String GetString2(){
return "AAAAAA";
}
public String GetUri(){
Uri uri = getIntent().getData();
return uri.getQueryParameter("token")+"XDDX";
}
}
c#
void GetAndroidUri()
{
var ajc = new AndroidJavaClass("com.s.mylibrary.AP");
TextShow.text += ajc.CallStatic<string>("GetString");
TextShow.text += ajc.Call<string>("GetString2");
TextShow.text += ajc.Call<string>("GetUri");
TextShow.text += "Last";
}
结果字符串
预期"TestThisAPAAAAAA(token)XDDXLast"
expected "TestThisAPAAAAAA(token)XDDXLast"
结果TestThisAPLast"
relult "TestThisAPLast"
推荐答案
我终于在这篇文章中找到了解决方案
I finally found a solution in this article
这篇关于如何从 Unity Android 插件调用非静态方法?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!