有没有办法在pygame中获取/单击特定对象的坐标? [英] Is there a way to get the coordinates of a specific object/click in pygame?
问题描述
我想编写一个程序,如果我点击,会在 pygame 屏幕上绘制一个圆圈.如果我再次单击,则会绘制另一个圆以及将其连接到上一个绘制的圆的线.有什么办法可以追踪你上次点击的坐标吗?
ps.我想在多次点击后创建一个像星星星座效果(帮助你可视化)
添加鼠标位置列表:
points = []
添加鼠标点击位置列表:
如果 e.type == MOUSEBUTTONDOWN:如果 e.button == 1:点附加(e.pos)
在循环中绘制点:
用于点数:draw.circle(屏幕,绿色,位置,10)
如果至少有2个点,那么点之间的线可以通过
from pygame import *在里面()大小 = 宽度,高度 = 650, 650屏幕 = display.set_mode(size)黑色 = (0, 0, 0)绿色 = (0, 255, 0)运行 = 真myClock = time.Clock()点数 = []# 游戏循环在跑步的时候:对于 event.get() 中的 e:如果 e.type == 退出:运行 = 错误如果 e.type == MOUSEBUTTONDOWN:如果 e.button == 1:点附加(e.pos)如果 e.button == 3:点数 = []屏幕填充(黑色)如果 len(points) >1:draw.lines(屏幕,绿色,假,点)对于 pos 点数:draw.circle(屏幕,绿色,位置,10)display.flip()myClock.tick(60)放弃()
<小时>
或者,单击位置可以存储(prev_pos
)并在下次单击鼠标绘制线条时使用.
我不建议这样做,因为您会丢失有关点击位置的信息:
from pygame import *在里面()大小 = 宽度,高度 = 650, 650屏幕 = display.set_mode(size)黑色 = (0, 0, 0)绿色 = (0, 255, 0)运行 = 真myClock = time.Clock()prev_pos = 无# 游戏循环在跑步的时候:对于 event.get() 中的 e:如果 e.type == 退出:运行 = 错误如果 e.type == MOUSEBUTTONDOWN:如果 e.button == 1:如果 prev_pos != 无:draw.line(屏幕,绿色,prev_pos,e.pos)prev_pos = e.posdraw.circle(屏幕,绿色,e.pos,10)如果 e.button == 3:prev_pos = 无屏幕填充(黑色))display.flip()myClock.tick(60)放弃()
I want to write a program where if I click, a circle is drawn on the pygame screen. If I click again, another circle is drawn as well as a line connecting it to the previous circle drawn. Is there any way to track the coordinates of where you last clicked?
ps. I want to create like a star constellation effect after many clicks (to help you visualize)
Add a list for the mouse positions:
points = []
Add the position to list when the mouse is clicked:
if e.type == MOUSEBUTTONDOWN:
if e.button == 1:
points.append(e.pos)
Draw the points in a loop:
for pos in points:
draw.circle(screen,GREEN, pos, 10)
If there are at least 2 points, then the lines between the points can be drawn by pygame.draw.lines()
:
if len(points) > 1:
draw.lines(screen, GREEN, False, points)
Based on your previous question, I suggest the following:
from pygame import *
init()
size = width, height = 650, 650
screen = display.set_mode(size)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
running = True
myClock = time.Clock()
points = []
# Game Loop
while running:
for e in event.get():
if e.type == QUIT:
running = False
if e.type == MOUSEBUTTONDOWN:
if e.button == 1:
points.append(e.pos)
if e.button == 3:
points = []
screen.fill(BLACK)
if len(points) > 1:
draw.lines(screen, GREEN, False, points)
for pos in points:
draw.circle(screen,GREEN, pos, 10)
display.flip()
myClock.tick(60)
quit()
Alternatively the clicked position can be stored (prev_pos
) and used the next time, when the mouse is clicked to draw a line.
I do not recommend this, because you'll lose the information about the clicked positions:
from pygame import *
init()
size = width, height = 650, 650
screen = display.set_mode(size)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
running = True
myClock = time.Clock()
prev_pos = None
# Game Loop
while running:
for e in event.get():
if e.type == QUIT:
running = False
if e.type == MOUSEBUTTONDOWN:
if e.button == 1:
if prev_pos != None:
draw.line(screen, GREEN, prev_pos, e.pos)
prev_pos = e.pos
draw.circle(screen, GREEN, e.pos, 10)
if e.button == 3:
prev_pos = None
screen.fill(BLACK))
display.flip()
myClock.tick(60)
quit()
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