如何使用带有精灵的图像字典? [英] How to use a dictionary of images with sprite?

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问题描述

我一直在尝试不同的方法来拖放我的棋子我已经找到了方法,但问题是我正在使用字典通过 pygame.image.load 加载我的图像.我为我的图像创建了一个字典,如下所示:

IMAGES = {}定义加载图像():件 = ['wp','wR','wN','wB','wK','wQ','bp','bR','bN','bB','bK','bQ']一块一块的:图像[片] = pygame.transform.scale(pygame.image.load("images/" +piece + ".png"),(SQ_SIZE, SQ_SIZE))# 注意我们可以通过说IMAGES['wp']"来访问图像

我已经解决了这些关于精灵拖放的问题:

导入pygame类 DragOperator:def __init__(self, sprite):self.sprite = 精灵self.dragging = 假self.rel_pos = (0, 0)定义更新(自我,事件列表):对于 event_list 中的事件:如果 event.type == pygame.MOUSEBUTTONDOWN:self.dragging = self.sprite.rect.collidepoint(event.pos)self.rel_pos = event.pos[0] - self.sprite.rect.x, event.pos[1] - self.sprite.rect.y如果 event.type == pygame.MOUSEBUTTONUP:self.dragging = 假如果 event.type == pygame.MOUSEMOTION 和 self.dragging:self.sprite.rect.topleft = event.pos[0] - self.rel_pos[0], event.pos[1] - self.rel_pos[1]类ChessSprite(pygame.sprite.Sprite):def __init__(self, board_rect, i, j, image):super().__init__()self.board = board_rectself.image = 图像self.set_pos(i, j)self.drag = DragOperator(self)def set_pos(self, i, j):x = self.board.left + self.board.width//8 * i + self.board.width//16y = self.board.left + self.board.height//8 * (7 - j) + self.board.height//16self.rect = self.image.get_rect(center = (x, y))定义更新(自我,事件列表):self.drag.update(event_list)如果不是 self.drag.dragging:i = max(0, min(7, (self.rect.centerx - self.board.left)//(self.board.width//8)))j = 7 - max(0, min(7, (self.rect.centery - self.board.top)//(self.board.height//8)))self.set_pos(i, j)pygame.init()窗口 = pygame.display.set_mode((500, 500))时钟 = pygame.time.Clock()board = pygame.Surface(window.get_size())board.fill((255, 255, 255))大小 = (min(window.get_size()) - 20)//8start = (window.get_width() - size * 8)//2, (window.get_height() - size * 8)//2board_rect = pygame.Rect(*start, size*8, size*8)ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)对于范围内的 y(8):对于范围内的 x(8):颜色 = (192, 192, 164) if (x+y) % 2 == 0 else (96, 64, 32)pygame.draw.rect(board, color, (start[0]+ x*size, start[1] + y*size, size, size))# https://en.wikipedia.org/wiki/Chess_symbols_in_Unicodewhite_figures = { 'king': '♔', 'queen': '♕', 'rook': '♖', 'bishop': '♗', 'knight': '♘', 'pawn': '♙'}black_figures = { 'king': '♚', 'queen': '♛', 'rook': '♜', 'bishop': '♝', 'knight': '♞', 'pawn': '♟'}seguisy = pygame.font.SysFont("segoeuisymbol", size-4)white_images = { k : seguisy.render(c, True, (255, 255, 255)) for k, c in white_figures.items() }black_images = { k : seguisy.render(c, True, (0, 0, 0)) for k, c in black_figures.items() }组 = pygame.sprite.Group()数字 = ['车','骑士','主教','女王','国王','主教','骑士','车']对于我,枚举中的数字(数字):group.add(ChessSprite(board_rect, i, 0, white_images[figure]))group.add(ChessSprite(board_rect, i, 1, white_images['pawn']))group.add(ChessSprite(board_rect, i, 7, black_images[figure]))group.add(ChessSprite(board_rect, i, 6, black_images['pawn']))运行 = 真运行时:时钟滴答(60)event_list = pygame.event.get()对于 event_list 中的事件:如果 event.type == pygame.QUIT:运行 = 错误group.update(event_list)window.blit(board, (0, 0))group.draw(窗口)pygame.display.flip()pygame.quit()出口()

I've been trying different ways how to get my chess pieces to drag and drop I've found ways, but the problem is that I'm using a dictionary to load my images via pygame.image.load. I've created a dictionary for my images like this:

IMAGES = {}

def loadImages():
    pieces = ['wp', 'wR', 'wN', 'wB', 'wK', 'wQ', 'bp', 'bR', 'bN', 'bB', 'bK', 'bQ']
    for piece in pieces:
        IMAGES[piece] = pygame.transform.scale(
                            pygame.image.load("images/" + piece + ".png"), 
                                              (SQ_SIZE, SQ_SIZE))
    # Note we can access an image by saying "IMAGES['wp']'

I've been through these questions for sprite drop and drag:
How to move Sprite in Pygame

Drag multiple sprites with different "update ()" methods from the same Sprite class in Pygame

python pygame - how to create a drag and drop with multiple images?

I've attempted many of these, but I can't seem to figure out how to implement any of them in my code for image dictionaries. I'm just lost. I need help. If you need anymore information or code let me know.

解决方案

You need to createpygame.sprite.Sprite objects with the images. Create a dictionary with the sprites from the dictionary with the images. You have to create a pygame.sprite.Sprite object for each piece. Hence you have to create 8 Sprites with the image of the white pawn. Create 1 dictionary for the white pieces and one for the black pieces. Add all the pices to one pygame.sprite.Group:

class ChessSprite(pygame.sprite.Sprite):
    def __init__(self, i, j, image):
        super().__init__() 
        # [...]

white = {}
for i, f in enumerate(['wR', 'wN', 'wB', 'wQ', 'wK', 'wB', 'wN', 'wR']):
    white[f] = ChessSprite(i, 0, IMAGES[f])
for i in range(8):
    pawn_name = 'wp' + str(i+1)
    white[pawn_name] = ChessSprite(i, 1, IMAGES['wp'])

black = {}
for i, f in enumerate(['bR', 'bN', 'bB', 'bQ', 'bK', 'bB', 'bN', 'bR']):
    black[f] = ChessSprite(i, 7, IMAGES[f])
for i in range(8):
    pawn_name = 'bp' + str(i+1)
    black[pawn_name] = ChessSprite(i, 6, IMAGES['bp'])

group = pygame.sprite.Group()
group.add(white.values())
group.add(black.values())

With this setup you can drag each piece individually. See Draw Sprite and Drag multiple sprites with different "update ()" methods from the same Sprite class in Pygame.


Minimal example:

import pygame

class DragOperator:
    def __init__(self, sprite):
        self.sprite = sprite
        self.dragging = False
        self.rel_pos = (0, 0)
    def update(self, event_list):
        for event in event_list:
            if event.type == pygame.MOUSEBUTTONDOWN:
                self.dragging = self.sprite.rect.collidepoint(event.pos)
                self.rel_pos = event.pos[0] - self.sprite.rect.x, event.pos[1] - self.sprite.rect.y
            if event.type == pygame.MOUSEBUTTONUP:
                self.dragging = False
            if event.type == pygame.MOUSEMOTION and self.dragging:
                self.sprite.rect.topleft = event.pos[0] - self.rel_pos[0], event.pos[1] - self.rel_pos[1]

class ChessSprite(pygame.sprite.Sprite):
    def __init__(self, board_rect, i, j, image):
        super().__init__() 
        self.board = board_rect
        self.image = image 
        self.set_pos(i, j)
        self.drag = DragOperator(self)
    def set_pos(self, i, j):
        x = self.board.left + self.board.width // 8 * i + self.board.width // 16
        y = self.board.left + self.board.height // 8 * (7 - j) + self.board.height // 16
        self.rect = self.image.get_rect(center = (x, y))
    def update(self, event_list):
        self.drag.update(event_list)
        if not self.drag.dragging:
            i = max(0, min(7, (self.rect.centerx - self.board.left) // (self.board.width // 8)))
            j = 7 - max(0, min(7, (self.rect.centery - self.board.top) // (self.board.height // 8)))
            self.set_pos(i, j)
        
pygame.init()
window = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()

board = pygame.Surface(window.get_size())
board.fill((255, 255, 255))
size = (min(window.get_size()) - 20) // 8
start = (window.get_width() - size * 8) // 2, (window.get_height() - size * 8) // 2
board_rect = pygame.Rect(*start, size*8, size*8)
ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)
for y in range(8):
    for x in range(8):
        color = (192, 192, 164) if (x+y) % 2 == 0 else (96, 64, 32)
        pygame.draw.rect(board, color, (start[0]+ x*size, start[1] + y*size, size, size))

# https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
white_figures = { 'king': '♔', 'queen': '♕', 'rook': '♖', 'bishop': '♗', 'knight': '♘', 'pawn': '♙'}
black_figures = { 'king': '♚', 'queen': '♛', 'rook': '♜', 'bishop': '♝', 'knight': '♞', 'pawn': '♟'}

seguisy = pygame.font.SysFont("segoeuisymbol", size-4)
white_images = { k : seguisy.render(c, True, (255, 255, 255)) for k, c in white_figures.items() }
black_images = { k : seguisy.render(c, True, (0, 0, 0)) for k, c in black_figures.items() } 

group = pygame.sprite.Group()
figures = ['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook']
for i, figure in enumerate(figures):
    group.add(ChessSprite(board_rect, i, 0, white_images[figure]))
    group.add(ChessSprite(board_rect, i, 1, white_images['pawn']))
    group.add(ChessSprite(board_rect, i, 7, black_images[figure]))
    group.add(ChessSprite(board_rect, i, 6, black_images['pawn']))
   
run = True
while run:
    clock.tick(60)
    event_list = pygame.event.get()
    for event in event_list:
        if event.type == pygame.QUIT:
            run = False

    group.update(event_list)

    window.blit(board, (0, 0))
    group.draw(window)
    pygame.display.flip()

pygame.quit()
exit()

这篇关于如何使用带有精灵的图像字典?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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