自定义形状后剪辑自定义 qml 项的子项 [英] Clip children of custom qml item after custom shape
问题描述
我创建了一个自定义的 QQuickItem
,我想创建一个圆角窗口.所以我实现了一个 QQuickPaintedItem
并导出到 QML
.问题是项目的子项正在扩展项目的边界矩形,这是一个矩形而不是我想要的圆角矩形.这是它的外观:
I have a custom QQuickItem
which I created and I wanted to create a rounded cornered window. So I implemented a QQuickPaintedItem
and exported to QML
. The problem is that the item's children are expanding by the item's bounding rectangle, which is a rectangle and not a rounded rectangle like I want it. Here's how it looks:
这是我的代码:
main.qml
import QtQuick 2.7
import QtQuick.Window 2.2
import mycustomlib 1.0
Window {
id: wnd
width: 300
height: 280
visible: true
flags: Qt.FramelessWindowHint
color: "transparent"
x: 250
y: 250
MyCustomWindow {
id: playerFrame
anchors.fill: parent
radius: 25
Rectangle {
color: "beige"
anchors.margins: 5
anchors.fill: parent
}
}
}
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QUrl>
#include "mycustomwindow.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<MyCustomWindow>("mycustomlib", 1, 0, "MyCustomWindow");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
mycustomwindow.h
#ifndef MYCUSTOMWINDOW_H
#define MYCUSTOMWINDOW_H
#include <QQuickPaintedItem>
class MyCustomWindow : public QQuickPaintedItem
{
Q_OBJECT
Q_PROPERTY(int radius READ radius WRITE setRadius NOTIFY radiusChanged)
public:
MyCustomWindow(QQuickItem *parent = 0);
int radius() const;
void setRadius(int radius);
signals:
void radiusChanged();
protected:
virtual void paint(QPainter *pPainter) Q_DECL_OVERRIDE;
private:
int m_radius;
};
#endif // MYCUSTOMWINDOW_H
mycustomwindow.cpp
#include "mycustomwindow.h"
#include <QPainter>
MyCustomWindow::MyCustomWindow(QQuickItem *parent) :
QQuickPaintedItem(parent),
m_radius(0)
{
setAcceptedMouseButtons(Qt::AllButtons);
}
void MyCustomWindow::paint(QPainter *pPainter)
{
const QRect myRect(0, 0, width() - 1, height() - 1);
pPainter->fillRect(myRect, Qt::transparent);
pPainter->drawRoundedRect(myRect, m_radius, m_radius);
}
int MyCustomWindow::radius() const
{
return m_radius;
}
void MyCustomWindow::setRadius(int radius)
{
m_radius = radius;
emit radiusChanged();
}
我想要的是子 Rectangle
的角落被我的自定义形状(在这种情况下是一个圆角矩形.像这样:
What I would like is the child Rectangle
's cornered to be clipped by my custom shape(which in this case is a rounded rectangle. Something like this:
是否可以在 QML
中实现类似的功能?
Is it possible to achieve something like this in QML
?
推荐答案
我不知道 QQuickPaintedItem 是否可行(它应该在您使用填充时,而不是仅使用边框),但没有创建自定义 QSGNode(非常hacky),唯一的方法是使用 opacitymask:
I don't know if it is possible with QQuickPaintedItem(it should as you use fill, rather then border only), but without creating custom QSGNode(very hacky), the only way is to use opacitymask:
Rectangle{
id: mask
width:100
height: 100
radius: 30
color: "red"
border.color: "black"
border.width: 1
}
Item {
anchors.fill: mask
layer.enabled: true
layer.effect: OpacityMask {
maskSource: mask
}
Rectangle {
anchors.fill: parent
anchors.margins: 5
color:"yellow"
}
}
这给了你:
但是使用它会消耗 GPU 资源,因为必须先在缓冲区上绘制内部项和掩码,然后再在窗口上重新绘制,因此对于旧的移动设备或弱嵌入式设备来说不是很好.
But using it will be GPU consuming task as the inner item and mask have to be drawn on buffer first and then redrawn on window, so not very good for old mobile or weak embedded devices.
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