快速的方式为位图转换为C#中的布尔数组? [英] Fast way to convert a Bitmap into a Boolean array in C#?
问题描述
我作出XNA应用程序,我从一个摄像头捕捉屏幕截图4次秒钟,然后我尝试将其转换成一个布尔数组当像素红色是低于某一阈值。当我把它转换成一个Texture2D并不落后,但是当我设法得到它确实滞后的各个像素,即使在网络摄像头分辨率176×144是
这是code抢位图:
公共位图getBitmap()
{
如果(!panelVideo preview.IsDisposed)
{
位图B =新位图(panelVideo preview.Width,panelVideo preview.Height,PixelFormat.Format32bppRgb);
使用(图形G = Graphics.FromImage(b)条)
{
矩形rectanglePanelVideo preVIEW = panelVideo preview.Bounds;
点sourcePoints = panelVideo preview.PointToScreen(新点(panelVideo preview.ClientRectangle.X,panelVideo preview.ClientRectangle.Y));
g.CopyFromScreen(sourcePoints,Point.Empty,rectanglePanelVideo preview.Size);
} 返回b;
}
其他
{
位图B =新位图(panelVideo preview.Width,panelVideo preview.Height);
返回b;
}
}
这是code将位图转换为布尔数组:
公共BOOL [,] getBoolBitmap(UINT treshold)
{
位图B = getBitmap(); 布尔[,] AR =新布尔[b.Width,b.Height] 对于(INT Y = 0; Y< b.Height; Y ++)
{
为(中间体X = 0; X&下; b.Width; X ++)
{
如果(b.GetPixel(X,Y).R&下; treshold)
{
AR [X,Y] = FALSE;
}
其他
{
AR [X,Y] =真;
}
}
} 返回AR;
}
由Hans帕桑特提供的答案是正确的,它是更好地使用LockBits和一次全部处理数据。
您也可以尝试编写阈值的数据的着色器,从而利用GPU的强大并行处理输入的图像流得多,快得多。
I am making an XNA application where I capture the screenshot from a webcam 4 times a second and then I try to convert it into an Boolean array when the pixel color Red is below a certain threshold. When I convert it into a Texture2D it doesn't lag but when I try to get the individual pixels it does lag, even when the webcam resolution is 176x144.
This is the code to grab the Bitmap:
public Bitmap getBitmap()
{
if (!panelVideoPreview.IsDisposed)
{
Bitmap b = new Bitmap(panelVideoPreview.Width, panelVideoPreview.Height, PixelFormat.Format32bppRgb);
using (Graphics g = Graphics.FromImage(b))
{
Rectangle rectanglePanelVideoPreview = panelVideoPreview.Bounds;
Point sourcePoints = panelVideoPreview.PointToScreen(new Point(panelVideoPreview.ClientRectangle.X, panelVideoPreview.ClientRectangle.Y));
g.CopyFromScreen(sourcePoints, Point.Empty, rectanglePanelVideoPreview.Size);
}
return b;
}
else
{
Bitmap b = new Bitmap(panelVideoPreview.Width, panelVideoPreview.Height);
return b;
}
}
This is the code to convert the Bitmap to a Boolean array:
public bool[,] getBoolBitmap(uint treshold)
{
Bitmap b = getBitmap();
bool[,] ar = new bool[b.Width, b.Height];
for (int y = 0; y < b.Height; y++)
{
for (int x = 0; x < b.Width; x++)
{
if (b.GetPixel(x, y).R < treshold)
{
ar[x, y] = false;
}
else
{
ar[x, y] = true;
}
}
}
return ar;
}
The answer provided by Hans Passant is correct, it is better to use LockBits and process the data all at once.
You might also try writing a shader that thresholds the data and thereby utilize the power of the GPU to parallel-process the input image stream much, much faster.
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