如何以编程方式捕获正在播放的视频的屏幕截图? [英] How can I programmatically capture a screenshot of a playing video?
问题描述
我想在 xcode 中捕获正在播放的视频的屏幕截图.我怎样才能以编程方式做到这一点?我在苹果文档中找到了一个截图方法如下.如果我只想截取视图的屏幕截图,该方法工作正常.但是,它无法与正在播放的视频一起使用.
I want to capture a screenshot of a playing video in xcode. How can I do it programmatically? I found a screenshot method in apple document as following. The method works fine if I just want to take a screenshot of a view. However, it fails to work with a playing video.
- (UIImage*)screenshot
{
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
else
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
// Iterate over every window from back to front
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
{
// -renderInContext: renders in the coordinate space of the layer,
// so we must first apply the layer's geometry to the graphics context
CGContextSaveGState(context);
// Center the context around the window's anchor point
CGContextTranslateCTM(context, [window center].x, [window center].y);
// Apply the window's transform about the anchor point
CGContextConcatCTM(context, [window transform]);
// Offset by the portion of the bounds left of and above the anchor point
CGContextTranslateCTM(context,
-[window bounds].size.width * [[window layer] anchorPoint].x,
-[window bounds].size.height * [[window layer] anchorPoint].y);
// Render the layer hierarchy to the current context
[[window layer] renderInContext:context];
// Restore the context
CGContextRestoreGState(context);
}
}
// Retrieve the screenshot image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
我需要截取正在播放的视频的屏幕截图.有什么想法吗?
I need to capture a screenshot of a playing video. Any idea?
推荐答案
希望这段代码能有所帮助
- (void)setupVideoPlayerView
{
videoPlayerVC = [[AVPlayerViewController alloc] init];
videoPlayerVC.view.frame = self.videoPlayerView.bounds;
videoPlayerVC.videoGravity = AVLayerVideoGravityResizeAspectFill
[videoPlayerView addSubview:_videoPlayerVC.view];
[videoPlayerVC setShowsPlaybackControls:NO];
videoPlayerVC.player = [AVPlayer playerWithURL:[NSURL URLWithString:kVideoURL];
[videoPlayerVC.player play];
}
- (UIImage *)snapImageFromRuningVideo
{
AVAsset *assest = [self.videoPlayerVC.player.currentItem asset];
AVAssetImageGenerator *imageGenerator = [AVAssetImageGenerator assetImageGeneratorWithAsset:assest];
CGImageRef imageRef = [imageGenerator copyCGImageAtTime:self.videoPlayerVC.player.currentItem.currentTime actualTime:nil error:nil];
UIImage *screengrab = [UIImage imageWithCGImage:imageRef];
return screengrab;
}
如果你想要控制器栏,这里只创建 AVPlayerViewController 或者只是实例化 AVPlayer 并绑定视频的 URL 并播放.
here just create AVPlayerViewController if you want controller bar or just instantiate AVPlayer and bind the URL of the Video and play.
每当您想在点击快照按钮时捕获当时正在运行的视频的快照时,您都可以调用方法snapImageFromRuningVideo",该方法将返回 UIImage 对象引用.
whenever you want to capture a snapshot of the running video at that time on button click of Snapshot you can call method "snapImageFromRuningVideo" which will return UIImage object reference.
AVPlayer 在内部创建 AVPlayerItem 和 AVAsset 对象.现在只需使用 AVAsset 对象创建 AVAssetImageGenerator 对象,然后通过调用从您想要拍摄快照的时间复制图像"CGImageRef imageRef = [imageGenerator copyCGImageAtTime:self.videoPlayerVC.player.currentItem.currentTime actualTime:nil error:nil];"
AVPlayer internally create AVPlayerItem and AVAsset object. now create AVAssetImageGenerator object just by using AVAsset object then copy the image at a time from when you want to take the snapshot by calling "CGImageRef imageRef = [imageGenerator copyCGImageAtTime:self.videoPlayerVC.player.currentItem.currentTime actualTime:nil error:nil];"
这里我们必须在拍摄快照的瞬间传递玩家当前时间
here we have to pass player current time at the instant of taking the snapshot
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