TcpClient.GetStream().CopyTo(MemoryStream) 停止应用程序继续? [英] TcpClient.GetStream().CopyTo(MemoryStream) stops application from continuing?
问题描述
我正在尝试执行一些非常基本的网络操作,但遇到了一些问题.
I'm trying to perform some extremely basic network operations, yet I'm having some trouble.
最初,我试图使用 NetworkStream.Length
来创建一个新的 byte[]
,但很明显这是不可能的,因为 NetworkStream
不支持搜索操作.
Originally, I was trying to use NetworkStream.Length
to create a new byte[]
, but it became apparent that this is not possible since NetworkStream
does not support seek operations.
然后我找到了一些示例,展示了如何将 NetworkStream
复制到允许搜索操作的 MemoryStream
.到目前为止,一切都很好.
I then found some examples showing how to copy the NetworkStream
to a MemoryStream
, which allows seek operations. So far, so good.
或者是吗?
一旦 using
语句的作用域被命中,应用程序就基本上停止了.它仍在运行,做某事,但我真的不知道是什么.代码如下:
Once the scope of the using
statement gets hit, the application essentially stops. It's still running, doing something, but I can't really tell what. Here's the code:
void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
//copy client stream to memory stream to allow seek operations
MemoryStream clientStream = new MemoryStream();
using (var clientRequestStream = tcpClient.GetStream())
{
clientRequestStream.CopyTo(clientStream);
}
//...
}
所以我的问题让我完全被难住了.我需要将我的 NetworkStream
复制到 MemoryStream
以进行一些处理,但事实证明,仅此一项任务就比应有的困难.
So there's where my problem has me completely stumped. I need to copy my NetworkStream
to a MemoryStream
to do some processing, but this task alone is proving more difficult than it should be.
以前有人遇到过这个问题吗?
Has anybody encountered this issue before?
推荐答案
TCP 流通常不会终止 - 即入站流在技术上一直处于活动状态,直到套接字被破坏(或至少:套接字的另一端选择关闭它们的出站链接,也许保持它们的入站链接打开以获得回复).
A TCP stream is often not terminated - i.e. the inbound stream is technically alive until the socket is broken (or at a minimum : the other end of the socket elects to close their outbound link, perhaps keeping their inbound link open to get the reply).
现在:CopyTo
将要读取到流的结尾.没有尽头的流.Read
的行为是:
Now: CopyTo
will want to read to the end of the stream. Of a stream that has no end. The behaviour of Read
is:
- 阻塞直到至少有一个字节可用...
- 或者直到流关闭...
- 或直到超时
如果超时未启用,并且套接字永远不会关闭,则:boom.
If timeouts aren't enabled, and the socket doesn't close ever, then: boom.
出于这个原因,套接字代码通常需要在框架"方面非常小心 - 即知道作为一个单元读取多少数据.这通常是通过数据流中的某种形式的长度前缀来完成的,即下一条消息是 27 个字节"——然后你知道只尝试再读取 27 个字节,因为读取第 28 个字节可能会永远阻止你.在基于文本的协议中,这通常使用换行符等标记值来完成.
For this reason, socket code usually needs to be very careful in terms of "framing" - i.e. knowing how much data to read as a unit. This is often done via some form length-prefix in the data stream, i.e. "the next message is 27 bytes" - then you know to only try to read 27 more bytes, because reading a 28th might block you forever. In text-based protocols, this is often done using sentinel values like line-feed.
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