当我使用睡眠时 JPanel 没有正确更新 CardLayout [英] JPanel not updating CardLayout properly when I use sleep

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问题描述

我编写了一个使用 CardLayout 的程序.我希望它显示一个 JPanel,然后根据用户的输入显示一个新的 JPanel,暂停 3 秒,然后显示另一个需要用户输入的 JPanel.

I have written a program which uses CardLayout. I want it to show a JPanel and then, based on the user's input, shows a new JPanel, pause for 3 seconds, and then show another JPanel which requires user input.

我需要用户输入的 JPanel 工作正常,我所做的调试表明,当程序暂停 3 秒时,正在生成填充"面板(见下文),但没有正确呈现.

My JPanel requiring user input works fine, and the debugging I've done has shown me that when the program pauses for 3 seconds, the "filler" panels (see below) are being generated, but just not rendered properly.

class sylBetween extends JPanel{

    sylBetween(boolean response, String fileName){
        super();
        setSize(1365,725);
        JLabel cross = new JLabel("+");
        JLabel display;
        boolean feedback = myParticipant.getFeedbackTF();
        if(feedback){

            String v = syllogism.getSyllValidity(fileName);
            if(v.equals("V")&&response==true||v.equals("I")&&response==false){
                display=new JLabel("Correct");          
            }
            else{
                display=new JLabel("Incorrect");
            }

            add(display);
        }
        else{
            add(cross);
        }
    }
}

我认为问题出在这段代码中,但我不知道为什么:

and I think the problem is in this bit of code, but I can't figure out why:

    public void actionPerformed(ActionEvent e) {

        String name = s[currentTrial].getFN();

        boolean answerTF = false;
        if(e.getSource()==s[currentTrial].yes){
            answerTF=true;
        }
        else if(e.getSource()==s[currentTrial].no){
            answerTF=false;
        }


        currentTrial++;
        if(currentTrial>=s.length){
            cards.show(this, "end");
        }
        else{
            add(new sylBetween(answerTF,name), "b"+currentTrial);
            this.revalidate();
            cards.show(this, "b"+currentTrial);
            try {
                Thread.sleep(3000);
            } catch (InterruptedException e1) {
                System.err.println(e1);
            }
            cards.show(this,"Card"+currentTrial);
        }

    }

谢谢!

推荐答案

您正在让事件调度程序线程等待 3 秒.这将停止响应,并且您的操作事件直到此时才会返回以进行重新绘制.检查 SwingUtilities invokeLater(),您可以创建一个后台线程并使其休眠 3 秒.唤醒后,使用 Swing 实用程序方法,您可以编写 UI 更新代码,以便由 EDT 执行.

You are making your event dispatcher thread wait till 3 second. This will stop the response and your action event will not return back till this time to do repainting. Check SwingUtilities invokeLater(), you can create a background thread and make it sleep for 3 second. once it awake , using swing utility methods you can write your UI updation code such that it will be executed by EDT.

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