Tkinter 画布不会无限循环更新 [英] Tkinter canvas not updating in an infinite loop
问题描述
我创建了一些代码来显示 2 个球的移动,但是当我运行它时,它没有显示球的移动.此外,它停止运行并忽略无限循环这是我到目前为止的代码:
I created some code to show 2 balls moving, but when I run it, it doesn't show the movement of the balls.Furthermore it stops running and ignores the infinite loop This is my code up to now:
import tkinter as tk
class ObjectHolder:
def __init__(self, pos, velocity, radius, id):
self.id = id # the id of the canvas shape
self.pos = pos # the position of the object
self.r = radius # the radius of incluence of the object
self.velocity = velocity # the velocity of the object
def moveobject(object):
x = object.pos[0] + object.velocity[0] # moves the object where
y = object.pos[1] + object.velocity[1] # 0=x and 1=y
object.pos = (x, y)
canvas.move(object, x, y)
class App():
def __init__(self, canvas):
self.canvas = canvas
self.objects = []
for i in range(0, 2):
position = ((i+1)*100, (i+1)*100)
velocity = (-(i+1)*10, -(i+1)*10)
radius = (i + 1) * 20
x1 = position[0]-radius
y1 = position[1]-radius
x2 = position[0]+radius
y2 = position[1]+radius
id = canvas.create_oval(x1, y1, x2, y2)
self.objects.append(ObjectHolder(position, velocity, radius, id))
self.symulation(self.objects)
def symulation(self, objects):
for object in objects: # this moves each object
ObjectHolder.moveobject(object)
# This part doesn't work. It is supposed to update the canvas
# and repeat forever.
self.canvas.update()
root.update()
self.canvas.after(50, self.symulation, objects)
root = tk.Tk()
canvas = tk.Canvas(root, width=800, height=600, bg="light blue")
canvas.pack()
App(canvas)
推荐答案
您的代码存在许多问题.一大问题是您更新现有画布对象位置的方式.move()
方法需要知道移动量(x 和 y 值的变化),而不是新的绝对位置.
There are a number of issues with your code. One big one was the way you were updating the position of the existing canvas objects. The move()
method needs to know the amount of movement (change in x and y value), not the new absolute position.
当我解决这个问题时,结果证明速度太大了,所以我将它们减少到只有你所拥有的值的 10%.
When I fixed that it turned out that the velocities were too big, so I reduced them to only be 10% of the values you had.
另一个问题是ObjectHolder
类的实现方式.一方面,moveobject()
方法没有 self
参数,它应该使用它而不是 object
参数.您可能还应该简单地将方法重命名为 move()
.
Another problem was with the way the ObjectHolder
class was implemented. For one thing, the moveobject()
method had no self
argument, which it should have been using instead of having an object
argument. You should probably also rename the method simply move()
.
下面的代码运行并为运动设置动画.
The code below runs and does animate the movement.
import tkinter as tk
class ObjectHolder:
def __init__(self, pos, velocity, radius, id):
self.id = id # the id of the canvas shape
self.pos = pos # the position of the object
self.r = radius # the radius of incluence of the object
self.velocity = velocity # the velocity of the object
def moveobject(self):
x, y = self.pos
dx, dy = self.velocity
self.pos = (x + dx, y + dy)
canvas.move(self.id, dx, dy) # Amount of movement, not new position.
class App():
def __init__(self, canvas):
self.canvas = canvas
self.objects = []
for i in range(0, 2):
position = ((i+1)*100, (i+1)*100)
# velocity = (-(i+1)*10, -(i+1)*10)
velocity = (-(i+1), -(i+1)) # Much slower speed...
radius = (i + 1) * 20
x1 = position[0]-radius
y1 = position[1]-radius
x2 = position[0]+radius
y2 = position[1]+radius
id = canvas.create_oval(x1, y1, x2, y2)
self.objects.append(ObjectHolder(position, velocity, radius, id))
self.simulation(self.objects)
def simulation(self, objects):
for object in objects: # this moves each object
object.moveobject()
# This part doesn't work. It is supposed to update the canvas
# and repeat forever.
# self.canvas.update() # Not needed.
# root.update() # Not needed.
self.canvas.after(50, self.simulation, objects)
root = tk.Tk()
canvas = tk.Canvas(root, width=800, height=600, bg="light blue")
canvas.pack()
app = App(canvas)
root.mainloop() # Added.
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