使用 Tkinter 在 python 中移动图像 [英] Move an image in python using Tkinter

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本文介绍了使用 Tkinter 在 python 中移动图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

伙计们,我正在编写需要使用 Tkinter(canvas) 在 python 中移动图像的代码这给我制造了问题.图像正在显示,但没有移动.

Guys I am working on a code which needs to move an image in python using Tkinter(canvas) This is creating problems for me. The image is being displayed but it is not moving.

from Tkinter import *
root = Tk()
root.title("Click me!")
def next_image(event):
    global toggle_flag
    global x, y, photo1
    # display photo2, move to right, y stays same
    canvas1.create_image(x+10, y, image=photo1)
    canvas1.create_image(x+20, y, image=photo1)           
    canvas1.create_image(x+30, y, image=photo1)
    canvas1.create_image(x+40, y, image=photo1)
    canvas1.create_image(x+50, y, image=photo1)
    canvas1.create_image(x+60, y, image=photo1)
    canvas1.create_image(x+70, y, image=photo1)
    canvas1.create_image(x+100, y, image=photo1)

image1 = "C:\Python26\Lib\site-packages\pygame\examples\data\ADN_animation.gif"   #use some random gif
photo1 = PhotoImage(file=image1)
# make canvas the size of image1/photo1
width1 = photo1.width()
height1 = photo1.height()
canvas1 = Canvas(width=width1, height=height1)
canvas1.pack()
# display photo1, x, y is center (anchor=CENTER is default)
x = (width1)/2.0
y = (height1)/2.0
canvas1.create_image(x, y, image=photo1)
canvas1.bind('<Button-1>', next_image)  # bind left mouse click
root.mainloop() 

推荐答案

Canvas 提供 move 方法.参数是要移动的项目,相对于前一个位置的 x 偏移量,y 偏移量.

Canvas provides move method. Arguments are item you want to move, relative x offset from the previous position, y offset.

您需要保存create_image 的返回值以将其传递给move 方法.

You need to save the return value of the create_image to pass it to the move method.

还要确保画布是可展开的(pack(expand=1, fill=BOTH) 在下面的代码中)

Also make sure the canvas is expandable (pack(expand=1, fill=BOTH) in the following code)

from Tkinter import *

root = Tk()

def next_image(event):
    canvas1.move(item, 10, 0) # <--- Use Canvas.move method.

image1 = r"C:\Python26\Lib\site-packages\pygame\examples\data\ADN_animation.gif"
photo1 = PhotoImage(file=image1)
width1 = photo1.width()
height1 = photo1.height()
canvas1 = Canvas(width=width1, height=height1)
canvas1.pack(expand=1, fill=BOTH) # <--- Make your canvas expandable.
x = (width1)/2.0
y = (height1)/2.0
item = canvas1.create_image(x, y, image=photo1) # <--- Save the return value of the create_* method.
canvas1.bind('<Button-1>', next_image)
root.mainloop() 

<小时>

根据评论更新

使用after,您可以安排在给定时间后调用的函数.

Using after, you can schedule the function to be called after given time.

def next_image(event=None):
    canvas1.move(item, 10, 0)
    canvas1.after(100, next_image) # Call this function after 100 ms.

这篇关于使用 Tkinter 在 python 中移动图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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