为什么 CGPath 和 UIBezierPath 定义“顺时针"?在 SpriteKit 中有何不同? [英] Why CGPath and UIBezierPath define "clockwise" differently in SpriteKit?
问题描述
在 SpriteKit 中,UIBezierPath
的 顺时针
方向是相反的,但 CGPath
不是.例如,如果我有
做{让路径 = CGPathCreateMutable()CGPathAddArc(path, nil, 0, 0, 10, 0, CGFloat(M_PI_2), true)让节点 = SKShapeNode(路径:路径)node.position = CGPoint(x: self.size.width/2, y: self.size.height/2)self.addChild(节点)}做 {让路径 = UIBezierPath()path.addArcWithCenter(CGPoint(x: 0, y: 0), radius: 10, startAngle: 0, endAngle: CGFloat(M_PI_2), 顺时针: true)让节点 = SKShapeNode(path: path.CGPath)node.position = CGPoint(x: self.size.width/2, y: self.size.height/2 - 100)self.addChild(节点)}
在GameScene.didMoveToView(view: SKView)
中,第一个节点绘制了一个3/4圆弧,右上角缺失,但第二个节点在右上角绘制了一个四分之一圆弧.UIBezierPath
中的反向顺时针"方向解释
以左下角为原点,圆的顶部为 90º,并绘制顺时针CGPath
弧,如下所示.由于 SpriteKit 的原点也在左下角,因此形状节点弧出现在相同的方向.
In SpriteKit, the clockwise
direction is reversed for UIBezierPath
but not for CGPath
. For example, if I have
do {
let path = CGPathCreateMutable()
CGPathAddArc(path, nil, 0, 0, 10, 0, CGFloat(M_PI_2), true)
let node = SKShapeNode(path: path)
node.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
self.addChild(node)
}
do {
let path = UIBezierPath()
path.addArcWithCenter(CGPoint(x: 0, y: 0), radius: 10, startAngle: 0, endAngle: CGFloat(M_PI_2), clockwise: true)
let node = SKShapeNode(path: path.CGPath)
node.position = CGPoint(x: self.size.width/2, y: self.size.height/2 - 100)
self.addChild(node)
}
in GameScene.didMoveToView(view: SKView)
, the first node draws a 3/4 arc with top-right missing, but the second node draws a quarter arc at top-right. The reversed "clockwise" direction in UIBezierPath
is explained in this post, but why doesn't CGPath
behave the same? Isn't UIBezierPath
just a wrapper around CGPath
?
Note: This happens to both Objective-C and Swift (so not language-specific). Did not try on Mac App with NSBezierPath
.
CGPath
and UIBezierPath
use different coordinate systems. UIBezierPath
's origin is at the top-left corner of the drawing area and CGPath
's origin in at the bottom-left. Consequently, 90º is the lowest point on the circle for UIBezierPath
and the highest point for CGPath
. Since 0º is at the same point (right-most point) on the circle for both paths, the resulting clockwise arcs from 0º to 90º are drawn differently.
With the origin at the top-left, 90º (π/2) is at the lowest point on the circle and, therefore, a clockwise UIBezierPath
arc is drawn as shown in the figure below. Since SpriteKit's origin is at the bottom-left, this arc appears flipped (vertically) when used to create the SKShapeNode
.
With the origin at the bottom-left, 90º is at the top of the circle and a clockwise CGPath
arc is drawn as shown below. Since SpriteKit's origin is also at the bottom-left, the shape node arc appears in the same orientation.
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