Swift 中的 UIBezierPath:路径非常奇怪地关闭 [英] UIBezierPath in Swift: Path gets closed very weirdly
问题描述
我正在使用
实际的样子:
我的代码:
override func drawRect(rect: CGRect) {让点:[CGPoint] = [CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199)), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x:203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75), CGPoint(x: 78, y: 99), CGPoint(x: 78), y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240),CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240,y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75), CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236),CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241,y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75)]让路径 = UIBezierPath(hermiteInterpolatedPoints: 点, 关闭: false)如果让路径=路径{UIColor.blueColor().set()路径.线宽 = 5.0path.stroke()}}
当数组缩短为:
让点数:[CGPoint] = [CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x:241, y: 108)]
看起来像这样:
您的点数组是相同的 16 个点重复 3 次.
让分:[CGPoint] = [CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95,y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75),CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95,y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75),CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95,y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75)]
你从最后一个点跳,CGPoint(x: 237, y: 75)
,回到起点,CGPoint(x: 78, y: 99)
,(而且你这样做了两次)正在关闭路径.
对于重复相同点序列三次的数组,路径是正确的.
I am using the extension from Drawing class drawing straight lines instead of curved lines to interpolate a u-shape drawing. Unfortunately the path gets closed in a weird way:
What it should look like:
What it actually looks like:
My code:
override func drawRect(rect: CGRect) {
let points: [CGPoint] = [CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75), CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75), CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75)]
let path = UIBezierPath(hermiteInterpolatedPoints: points, closed: false)
if let path = path {
UIColor.blueColor().set()
path.lineWidth = 5.0
path.stroke()
}
}
When the array is shortened to:
let points: [CGPoint] = [CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108)]
It looks like this:
Your array of points is the same 16 points repeated three times.
let points: [CGPoint] = [
CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75),
CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75),
CGPoint(x: 78, y: 99), CGPoint(x: 78, y: 128), CGPoint(x: 78, y: 173), CGPoint(x: 84, y: 199), CGPoint(x: 95, y: 223), CGPoint(x: 112, y: 240), CGPoint(x: 136, y: 243), CGPoint(x: 170, y: 236), CGPoint(x: 203, y: 217), CGPoint(x: 227, y: 190), CGPoint(x: 240, y: 160), CGPoint(x: 241, y: 134), CGPoint(x: 241, y: 108), CGPoint(x: 240, y: 93), CGPoint(x: 239, y: 84), CGPoint(x: 237, y: 75)
]
You jump from the last point, CGPoint(x: 237, y: 75)
, back to the start point, CGPoint(x: 78, y: 99)
, (and you're doing that twice) which is closing the path.
The path is correct for that array which repeats the same sequence of points three times.
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