Unity 如何在 Android 设备上禁用全屏 (S8) [英] Unity how to disable Fullscreen on Android devices (S8)
问题描述
如果我构建我的应用程序并在我的三星 Galaxy S8 上播放它,它始终处于全屏模式.我什至无法在设置"中禁用它.
If I build my App and play it on my Samsung Galaxy S8 its always on Fullscreen Mode. I can´t even disable it vis Settings.
我用代码Screen.fullScreen = false;"试过了但它不起作用.在我的播放器设置中,纵横比为自定义 (16.9).
I tried it with the Code "Screen.fullScreen = false;" but it don´t work. In my playersettings the Aspect Ratio is at Custom (16.9).
你知道如何解决这个问题吗?我不希望它全屏显示.
Do you have any Idea how to solve this Problem? I want it not to be on fullscreen.
推荐答案
这在过去很容易通过创建新的 UnityPlayer 子类并将 setFullscreen(true);
修改为 setFullscreen(false);
但是 Unity API 和 Android 版本已经发生了很大的变化,这不再那么容易了.
This was easy to do in the past by creating new UnityPlayer subclass and modifying the setFullscreen(true);
to setFullscreen(false);
but Unity API and Android version has changed a lot and this can't be done anymore that easy anymore.
您必须从 C# com.unity3d.player.UnityPlayer
获取当前的 Unity 活动,从中获取 Android 的 WindowManager
然后清除 FLAG_FULLSCREEN
旗帜.
You have to get current Unity activity from C# com.unity3d.player.UnityPlayer
, get Android's WindowManager
from it then clear the FLAG_FULLSCREEN
flag.
这个人已经做到了下面是他/她的代码的样子:
This person has already done it and below is what his/her code looks like:
public static void SetupAndroidTheme(int primaryARGB, int darkARGB, string label = null)
{
#if UNITY_ANDROID && !UNITY_EDITOR
label = label ?? Application.productName;
Screen.fullScreen = false;
AndroidJavaObject activity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
activity.Call("runOnUiThread", new AndroidJavaRunnable(() =>
{
AndroidJavaClass layoutParamsClass = new AndroidJavaClass("android.view.WindowManager$LayoutParams");
int flagFullscreen = layoutParamsClass.GetStatic<int>("FLAG_FULLSCREEN");
int flagNotFullscreen = layoutParamsClass.GetStatic<int>("FLAG_FORCE_NOT_FULLSCREEN");
int flagDrawsSystemBarBackgrounds = layoutParamsClass.GetStatic<int>("FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS");
AndroidJavaObject windowObject = activity.Call<AndroidJavaObject>("getWindow");
windowObject.Call("clearFlags", flagFullscreen);
windowObject.Call("addFlags", flagNotFullscreen);
windowObject.Call("addFlags", flagDrawsSystemBarBackgrounds);
int sdkInt = new AndroidJavaClass("android.os.Build$VERSION").GetStatic<int>("SDK_INT");
int lollipop = 21;
if (sdkInt > lollipop)
{
windowObject.Call("setStatusBarColor", darkARGB);
string myName = activity.Call<string>("getPackageName");
AndroidJavaObject packageManager = activity.Call<AndroidJavaObject>("getPackageManager");
AndroidJavaObject drawable = packageManager.Call<AndroidJavaObject>("getApplicationIcon", myName);
AndroidJavaObject taskDescription = new AndroidJavaObject("android.app.ActivityManager$TaskDescription", label, drawable.Call<AndroidJavaObject>("getBitmap"), primaryARGB);
activity.Call("setTaskDescription", taskDescription);
}
}));
#endif
}
public static int ToARGB(Color color)
{
Color32 c = (Color32)color;
byte[] b = new byte[] { c.b, c.g, c.r, c.a };
return System.BitConverter.ToInt32(b, 0);
}
示例调用:
SetupAndroidTheme(ToARGB(Color.black), ToARGB(Color.black));
未在三星 Galaxy S8 上进行测试,但它适用于我的 Android 设备.
Not tested on Samsung Galaxy S8 but it works on my Android device.
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