触摸屏系统指南 [英] Guidelines for touchscreens systems

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本文介绍了触摸屏系统指南的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

您是否听说过关于如何设计此类系统的公认范式?我不是在谈论 iPhone,而是在谈论照相亭或制造系统

Have you ever heard about an accepted paradigm about how to design those kind of systems? Im not talking about iphones but photo-kiosk or manufacturing systems

推荐答案

Rulas,

我曾开发过许多触摸屏应用.我从来没有找到像你提到的那样的一套已发布的标准,但这里是我学到的一点点:

i have worked on a number of touchscreen apps. i never found a published set of standards like the ones you mention but here is a little bit of what i learned:

使用以下规则创建有限的视觉词汇":

Create a limited "visual vocabulary" with the following rules:

  • 按钮的高度应为 30 或更多像素(并且至少与宽度相同)- 仅仅增加按钮的宽度不会使其更容易点击

  • Buttons should be 30 or more pixels high (and at least as wide) - simply increasing the width of a button will not make it easier to click

尝试将控件放置在屏幕上的相似点上 - 如果可行,完全相同,这样用户就不必在屏幕的不同部分进行相同的操作.

Try to place controls on similar points on the screen - exactly the same if feasible, so that users do not have to hunt in different parts of the screen for the same operation.

避免滚动的需要 - 尝试标签、分页、向导等.在触摸屏上使用滚动条非常困难

Avoid the need for scrolling - try tabs, paging, wizards etc. Using scrollbars on a touchscreen is very difficult

考虑如何使用屏幕.用户将把手放在哪里?他们会把手放在屏幕的角落吗?电源按钮会碍事吗?

Consider how the screen will be used. Where will users put their hands? Will they rest their hands on the corners of the screen? Will the Power button be in the way?

作为此规则集的一部分,请创建您自己的控件库,以便在应用的其他部分轻松重用

As part of this rule set, create your own controls library that can be easily reused in other parts of the app

尽量省略或尽量减少在软"键盘上打字.尽可能多地选择字段.

Try to omit or minimize typing on a "soft" keyboard. Make as many fields selectable as possible.

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