以编程方式生成视图和捕获位图 [英] Programatically generate view and capture bitmap
问题描述
我正在以编程方式在 Android 中生成视图.父视图是一个 RelativeLayout
,我正在动态添加子视图(例如 TextView
和 ImageView
).
I'm programmatically generating a view in Android. The parent view is a RelativeLayout
and I'm adding subviews dynamically (e.g. TextView
and ImageView
).
如果我将视图添加到我的活动的主视图中,它就会显示正常(正如预期的那样).使用此代码.
If I add the view to my activity's main view then it displays fine (just as expected). Using this code.
LinearLayout mainView = (LinearLayout)findViewById(R.id.mainView);
mainView.addView(dynamicallyGeneratedView);
虽然我不想将视图添加为子视图,但我只想将其转换为位图.所以我做了以下事情:
I don't want to add the view as a subview though, I just want to turn it into a bitmap. So I do the following:
view.measure(View.MeasureSpec.UNSPECIFIED,View.MeasureSpec.UNSPECIFIED);
Bitmap b = Bitmap.createBitmap(view.getMeasuredWidth(), view.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
view.draw(c);
但是当我将此位图添加到 ImageView 时,它不显示任何内容.
But when I add this bitmap to an ImageView it doesn't show anything.
我做错了什么?我想生成一个视图,将其转换为位图,但不将其显示在屏幕上.
What am I doing wrong? I want to generate a view, turn it into a bitmap but not display it on the screen.
任何帮助将不胜感激.
推荐答案
好吧,你肯定没有在 measure()
之后调用 layout()
,它此处需要 AFAIK.
Well, you definitely do not have a call to layout()
after measure()
, which AFAIK is required here.
是否可以使用 View.MeasureSpec.UNSPECIFIED
和诸如 getMeasuredWidth()
之类的东西,我不能说,因为我还没有尝试过.每当我手动测量并布置View
时,我总是使用实际尺寸,例如:
Whether you can get away with View.MeasureSpec.UNSPECIFIED
and stuff like getMeasuredWidth()
, I can't say, as I haven't tried that. Whenever I have manually measured and laid out a View
, I have always used actual sizes, such as:
root=inflater.inflate(R.layout.add, null);
root.measure(800, 480);
root.layout(0, 0, 800, 480);
如果您的 Bitmap
目前有一个有用的大小,但没有任何内容,请在绘制到 Canvas 之前尝试使用该大小的
layout()
代码>.如果您的 Bitmap
最终使用了一些不太有用的尺寸(例如,一个或两个尺寸为 0),您可能需要指定实际尺寸而不是 UNSPECIFIED
.
If your Bitmap
presently has a useful size, but just does not have any content, try layout()
with the size before you draw to the Canvas
. If your Bitmap
wound up with some less-than-useful size (e.g., one or both dimensions are 0), you will probably need to specify an actual size rather than go UNSPECIFIED
.
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