很高兴未能初始化 [英] Glad failing to initialize
问题描述
我遇到的问题是以下代码行总是打印无法初始化高兴"然后退出程序:
I'm having a problem where the following lines of code always print "Failed to initialize glad" and then exits the program:
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
我一直在使用 https://learnopengl.com/ 作为指南,并一直按照入门部分.我正在使用 Visual Studio 编写此文件,我已将 Glad.c 源文件移动到构建中以使其正常工作并将头文件添加到我指定 glfw 标头所在的同一位置,但我无法找到和我有类似问题的人.
I have been using https://learnopengl.com/ as a guide and have been following the steps in the getting started section. I am writing this using Visual Studio, I have moved the glad.c source file into the build to get this working and added the header files to the same location where I specified the glfw header would be, but I haven't been able to find anyone with a problem similar to mine.
注释掉 return -1;行导致访问冲突异常,所以肯定是这里程序有问题.
Commenting out return -1; line results in an access violation exception, so it is definitely here that the program is having trouble.
这里是整个程序,以防我遗漏了其他东西:
Here is the entire program in case there is something else I am missing:
#include "stdafx.h"
#include <GLFW/glfw3.h>
#include <glad/glad.h>
#include <iostream>
using namespace std;
void init_glfw();
void framebuffer_size_callback(GLFWwindow*, int, int);
int main(int argc, char **argv)
{
init_glfw();
GLFWwindow* window = glfwCreateWindow(800, 600, "Lab3", NULL, NULL);
if (window == NULL)
{
cout << "Failed to create GLFW window" << endl;
glfwTerminate();
return -1;
}
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
glViewport(0, 0, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
while (!glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
void init_glfw()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
推荐答案
你从来没有通过 glfwMakeContextCurrent()
使你的 GL 上下文成为当前的.与其他 GL 窗口框架不同,当 glfwCreateWindow()
成功时,GLFW 不会让 GL 上下文保持当前状态.
You never made your GL context current via glfwMakeContextCurrent()
. Unlike other GL windowing frameworks GLFW doesn't leave the GL context current when glfwCreateWindow()
succeeds.
在 glfwCreateWindow 之后调用
成功:glfwMakeContextCurrent()
()
GLFWwindow* window = glfwCreateWindow(800, 600, "Lab3", NULL, NULL);
if (window == NULL)
{
cout << "Failed to create GLFW window" << endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent( window );
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
这篇关于很高兴未能初始化的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!