执行“转到文件中的符号";在 vscode 中以编程方式? [英] Execute "go to Symbol in File" programmatically in vscode?
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问题描述
是否可以从扩展中跳转到文件中的现有符号?
类似的东西:
goToSymbol(symbol: string)
附言我不想提供 DocumentSymbolProvider
.如何使用现有的?
解决方案
async function getSymbols(document: TextDocument): Promise{return await commands.executeCommand('vscode.executeDocumentSymbolProvider', document.uri) ||[];}异步函数 goToSymbol(document: TextDocument, symbolName: string) {const 符号 = 等待 getSymbols(document);const findSymbol = symbols.find(symbol => symbol.name === symbolName);const activeTextEditor = window.activeTextEditor;if (findSymbol && activeTextEditor) {activeTextEditor.revealRange(findSymbol.range, vscode.TextEditorRevealType.AtTop);activeTextEditor.selection = new Selection(findSymbol.range.start, findSymbol.range.start);}}
<块引用>
注意:上面的代码应该足以转到1 lvl的符号.
可作为 .children
访问的嵌套符号(在 symbols
的每个元素上)
Is it possible to jump to an existing symbol in file from Extension?
Something of the sort:
goToSymbol(symbol: string)
P.S. I don't want to provide a DocumentSymbolProvider
. How to use existing ones?
解决方案
async function getSymbols(document: TextDocument): Promise<DocumentSymbol[]> {
return await commands.executeCommand<DocumentSymbol[]>('vscode.executeDocumentSymbolProvider', document.uri) || [];
}
async function goToSymbol(document: TextDocument, symbolName: string) {
const symbols = await getSymbols(document);
const findSymbol = symbols.find(symbol => symbol.name === symbolName);
const activeTextEditor = window.activeTextEditor;
if (findSymbol && activeTextEditor) {
activeTextEditor.revealRange(findSymbol.range, vscode.TextEditorRevealType.AtTop);
activeTextEditor.selection = new Selection(findSymbol.range.start, findSymbol.range.start);
}
}
Note: the code above should be enough to go to symbol of 1 lvl.
Nested symbols accessible as
.children
(on every element ofsymbols
)
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