vtkOBJReader 将 OBJ 作为单独的 vtkPolyData 对象导入 [英] vtkOBJReader import OBJ as individual vtkPolyData objects
问题描述
我的目的是让 vtkPolyData(通过 vtk OBJ 导入获得理想的颜色/纹理)传递给 k3d 查看器使用;
My intention is to get the vtkPolyData(ideally colored/textured via the vtk OBJ import) to pass to k3d viewer using;
k3d.vtk_poly_data(<vtkPolyData>)
vtkGLTFReader 提供了一个 vtkMultiBlock,它可以很容易地迭代以访问多个 vtkPolyData 对象,如图所示 这里?
vtkGLTFReader gives a vtkMultiBlock that which can be easily iterated over to get access to multiple vtkPolyData objects as shown here?
另一方面,vtkOBJReader 返回一个 vtkPolyData 对象,该对象包含一个 obj 中的所有对象.所以我失去了对单个对象及其 guids/ids 的引用;
vtkOBJReader on the other hand returns a vtkPolyData object that encompasses all the objects in one obj. So I have lost my reference to individual objects and their guids/ids;
reader = vtk.vtkOBJReader()
reader.SetFileName('Sample.obj')
reader.Update()
vtkPolyData = reader.GetOutput() #Problem! all .OBJ elements in one vtkPolyData instance
- 是否可以访问单个 vtkPolyData 对象来自 .OBJ 而不将 .OBJ 拆分为多个文件?
- 是一个 vtkMultiBlock 版本的可从 vtk python 访问的数据模块?或者这只能通过 js 版本的 vtk 实现,如 这里
由于 vtkImporter 类取代了 vtkReader 类并且已经正确显示了带有材质 (.mtl) 的对象,我怀疑有一种方法可以通过 Render_Window 对象访问几何体,但我无法管理.
Since the vtkImporter class supersedes vtkReader class and already correctly displays objects with material (.mtl) I suspect there is a way to get access the geometry through the Render_Window object, but I could not manage this.
解决方案;
importer = vtk.vtkOBJImporter()
importer.SetFileName('Sample.obj')
importer.SetFileNameMTL('Sample.mtl')
#preview with material using the importer
importer.Read()
importer.InitializeObjectBase()
importer.GetRenderer()
vtkRenderWindowInteractor = vtk.vtkRenderWindowInteractor()
Render_Window = importer.GetRenderWindow()
vtkRenderWindowInteractor.SetRenderWindow(Render_Window)
actors = Renderer.GetActors()
actors.InitTraversal() #Unpacks OBJ !
#Iterate over actors to get PolyData!
pds = []
for a in range(actors.GetNumberOfItems()):
actor = actors.GetNextActor()
# OBJImporter turns texture interpolation off
if actor.GetTexture():
actor.GetTexture().InterpolateOn()
pd = actor.GetMapper().GetInput()
#mapper = vtk.vtkPolyDataMapper(actor.GetMapper()) #Throws TypeError: Method requires a string argument!
mapper = actor.GetMapper() #use this in python
mapper.SetInputData(pd)
pds.append(pd)
vtkRenderWindowInteractor.Start()
推荐答案
您正在寻找导入器和渲染器的正确方向.渲染器对象包含角色,每个角色都有一个映射器,其中包含一个多数据作为输入.
You are looking in the right direction wiht the importer and the renderer. The renderer object contains actors, each one has a mapper that contains a polydata as input.
参见这个 cxx 示例(python API 是相同的,除了您可以直接通过 renderer.GetActors()
进行迭代):https://lorensen.github.io/VTKExamples/site/Cxx/IO/OBJImporter/
See this cxx example (python API is the same, except you can directly iterate through renderer.GetActors()
): https://lorensen.github.io/VTKExamples/site/Cxx/IO/OBJImporter/
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