为什么我不能重复使用 WebClient 来两次发出相同的请求? [英] Why I can't reuse WebClient to make the same request twice?
问题描述
所以代码:
const long testCount = 2;const string jsonInput = "{\"blockId\":\"1\",\"userId\":\"{7c596b41-0dc3-45df-9b4c-08840f1da780}\",\"sessionId\":\"{46cd1b39-5d0a-440a-9650-ae4297b7e2e9}\"}";秒表手表 = Stopwatch.StartNew();使用 (var client = new WebClient()){client.Headers["Content-type"] = "application/json";client.Encoding = Encoding.UTF8;for (int i = 0; i < testCount; i++){var response = client.UploadString("http://localhost:8080/BlocksOptimizationServices/dataPositions", "POST", jsonInput);}手表.停止();双倍速度 = watch.ElapsedMilliseconds/(double)testCount;Console.WriteLine("平均速度:{0} request/ms", testCount);
对于性能测试,我只想多次调用 client.UploadString("http://localhost:8080/BlocksOptimizationServices/dataPositions", "POST", jsonInput)
.但是在第一个请求之后它总是以
远程服务器返回错误:(400) 错误请求."
如果我处理 WebClient 并重新创建 - 有效,但这会增加额外的性能损失..为什么我不能重复使用 WebClient 两次?
每次请求后都会清除 WebClient 标头.要亲自查看,您可以添加几个 Debug.Assert() 语句.这与您在第二个请求中的(400) Bad request"错误一致:
for (int i = 0; i
因此,您可以更改代码以每次设置标题:
using (var client = new WebClient()){for (int i = 0; i < testCount; i++){client.Headers["Content-type"] = "application/json";client.Encoding = Encoding.UTF8;var response = client.UploadString("http://localhost:8080/BlocksOptimizationServices/dataPositions", "POST", jsonInput);}
<块引用>
如果我处理 WebClient 并重新创建 - 有效,但这会增加额外的性能损失..为什么我不能重复使用 WebClient 两次?
这里有一个 SO 线程,它似乎并不认为每个请求实例化一个 WebClient 会造成很大的性能损失:WebClient 构建开销
祝你好运!
So the code:
const long testCount = 2;
const string jsonInput = "{\"blockId\":\"1\",\"userId\":\"{7c596b41-0dc3-45df-9b4c-08840f1da780}\",\"sessionId\":\"{46cd1b39-5d0a-440a-9650-ae4297b7e2e9}\"}";
Stopwatch watch = Stopwatch.StartNew();
using (var client = new WebClient())
{
client.Headers["Content-type"] = "application/json";
client.Encoding = Encoding.UTF8;
for (int i = 0; i < testCount; i++)
{
var response = client.UploadString("http://localhost:8080/BlocksOptimizationServices/dataPositions", "POST", jsonInput);
}
watch.Stop();
double speed = watch.ElapsedMilliseconds / (double)testCount;
Console.WriteLine("Avg speed: {0} request/ms", testCount);
For performance testing I just want to call client.UploadString("http://localhost:8080/BlocksOptimizationServices/dataPositions", "POST", jsonInput)
many times. But after the first request it is always fails with
"The remote server returned an error: (400) Bad Request."
If I dispose WebClient and recreate - works, but this add extra performance penalty.. why I can't reuse WebClient twice?
The WebClient headers are cleared out after each request. To see for yourself, you can add a couple Debug.Assert() statements. This is consistent with your "(400) Bad request" error on the second request:
for (int i = 0; i < testCount; i++)
{
Debug.Assert(client.Headers.Count == 1); // Content-type is set
var response = client.UploadString("http://localhost:8080/BlocksOptimizationServices/dataPositions", "POST", jsonInput);
Debug.Assert(client.Headers.Count == 0); // Zero!
}
So, you can change your code to set the headers each time:
using (var client = new WebClient())
{
for (int i = 0; i < testCount; i++)
{
client.Headers["Content-type"] = "application/json";
client.Encoding = Encoding.UTF8;
var response = client.UploadString("http://localhost:8080/BlocksOptimizationServices/dataPositions", "POST", jsonInput);
}
If I dispose WebClient and recreate - works, but this add extra performance penalty.. why I can't reuse WebClient twice?
Here's a SO thread that doesn't seem to think instantiating one WebClient per request is much of a performance penalty: WebClient construction overhead
Good luck!
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