在 UWP 中在后台播放音频的最简单方法是什么? [英] What's the easiest way to play audio in background in UWP?
问题描述
我正在处理我的项目(一个 soundcloud 客户端),该应用程序可以很好地播放曲目,但在应用程序最小化时就不能播放了.我使用 MediaElement-Object 从 url 播放 mp3.当应用程序在后台时,我如何强制音乐继续播放音乐.或者什么是最简单的方法/最好的解释教程来实现这个.我搜索了很多好的答案,但我发现那些对我来说太好了 :D 什么意思,我不明白.
要在后台播放音频,您必须在 Package.appxmanifest
中为后台任务做一个声明,启用音频并添加一个入口点,如 TestUWP.MainPage
页面.
此外,为了让用户能够轻松管理音频,您可以使用
如果您想启用更多控件,您可以使用可用的属性,例如.
systemControls.IsNextEnabled = true;
并且您必须在按钮开关中添加case
.
case SystemMediaTransportControlsButton.Next://处理下一首歌曲休息;
I am working on my Project (a soundcloud client) and the app can play tracks just fine, but not when the app is minimized. I use the MediaElement-Object for playing the mp3 from the url. How can i force the music to continue playing the music, when the app is in the background. Or whats the easiest way/best explained tutorial to implement this. I searched alot for a good answer, but the ones, i found, was too good for me :D What means, that i didn't understand it.
To play audio in the background you will have to do a Declaration in Package.appxmanifest
for a Background Tasks, enable audio and add an entry point like TestUWP.MainPage
page.
Also for the user to easily be able to manage the audio you can use SystemMediaTransportControls
Here is a basic setup with Play and Pause.
xaml
<MediaElement x:Name="mediaElement" Height="100" Width="100" AreTransportControlsEnabled="True"/>
C#
public MainPage()
{
this.InitializeComponent();
systemControls = SystemMediaTransportControls.GetForCurrentView();
// Register to handle the following system transpot control buttons.
systemControls.ButtonPressed += SystemControls_ButtonPressed;
mediaElement.CurrentStateChanged += MediaElement_CurrentStateChanged;
systemControls.IsPlayEnabled = true;
systemControls.IsPauseEnabled = true;
}
private void MediaElement_CurrentStateChanged(object sender, RoutedEventArgs e)
{
switch (mediaElement.CurrentState)
{
case MediaElementState.Playing:
systemControls.PlaybackStatus = MediaPlaybackStatus.Playing;
break;
case MediaElementState.Paused:
systemControls.PlaybackStatus = MediaPlaybackStatus.Paused;
break;
case MediaElementState.Stopped:
systemControls.PlaybackStatus = MediaPlaybackStatus.Stopped;
break;
case MediaElementState.Closed:
systemControls.PlaybackStatus = MediaPlaybackStatus.Closed;
break;
default:
break;
}
}
void SystemControls_ButtonPressed(SystemMediaTransportControls sender, SystemMediaTransportControlsButtonPressedEventArgs args)
{
switch (args.Button)
{
case SystemMediaTransportControlsButton.Play:
PlayMedia();
break;
case SystemMediaTransportControlsButton.Pause:
PauseMedia();
break;
case SystemMediaTransportControlsButton.Stop:
StopMedia();
break;
default:
break;
}
}
private async void StopMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
mediaElement.Stop();
});
}
async void PlayMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
if (mediaElement.CurrentState == MediaElementState.Playing)
mediaElement.Pause();
else
mediaElement.Play();
});
}
async void PauseMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
mediaElement.Pause();
});
}
Output
If you like to enable more controls you can do using the available properties for ex.
systemControls.IsNextEnabled = true;
and you have to add the case
in the button switch.
case SystemMediaTransportControlsButton.Next:
//handle next song
break;
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