XNA 游戏工作室 LoadContent [英] XNA game studio LoadContent
本文介绍了XNA 游戏工作室 LoadContent的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我在 XNA game stuido 中找到了加载多个对象的代码,但无法调用 load contect 方法,我需要做什么?除了 Game1
之外,我还需要调用另一个类,还是调用 game1
就可以了?
I found a code to load multiple objects in XNA game stuido but can't call load contect method, what do I need to do? Do I need to call it another class besides Game1
or calling in game1
is just fine?
public override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
//Dictionary<string, Model> models = new Dictionary<string, Model>;
mymodel = Content.Load<Model>("Models\\tableBasse2");
aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio;
backgroundTexture = Content.Load<Texture2D>("123");
screenWidth = this.Window.ClientBounds.Width;
screenHeight = this.Window.ClientBounds.Height;
}
//__http://stackoverflow.com/questions/4052532/xna-get-an-array-list-of-resources
public static Dictionary<string,Model> LoadContent
此行中未调用此加载内容.我写这个一般是为了表明我称之为 LoadContent.
This load content not called in this line. I write this generally to show I call this LoadContent.
推荐答案
要使用 Content
你需要在一个继承自 GameComponent
或 DrawableGameComponent 的类中
,因为只有 Game
类有.
To use Content
you need to be in a class that inherits from GameComponent
or DrawableGameComponent
, because only Game
class has it.
然后您可以将其称为:
Game.Content.Load<..>("path");
这篇关于XNA 游戏工作室 LoadContent的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文