如何检测 Swift 2 中的所有触摸 [英] How to detect all touches in Swift 2
问题描述
我正在尝试为我正在使用 Swift 2 开发的应用程序创建超时函数,但在 Swift 2 中,您可以将此代码放在应用程序委托中,它可以工作,但它不会检测到任何键盘按下、按钮按下、文本框按下等:
I'm trying to create a timeout function for an app I'm develop using Swift 2 but in swift 2, you can put this code in the app delegate and it works but it does not detect any keyboard presses, button presses, textfield presses, and etc:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
super.touchesBegan(touches, withEvent: event);
let allTouches = event!.allTouches();
if(allTouches?.count > 0) {
let phase = (allTouches!.first as UITouch!).phase;
if(phase == UITouchPhase.Began || phase == UITouchPhase.Ended) {
//Stuff
timeoutModel.actionPerformed();
}
}
}
在 swift 2 之前,我能够拥有 AppDelegate 子类 UIApplication 并覆盖 sendEvent:像这样:
Before swift 2, I was able to have the AppDelegate subclass UIApplication and override sendEvent: like this:
-(void)sendEvent:(UIEvent *)event
{
[super sendEvent:event];
// Only want to reset the timer on a Began touch or an Ended touch, to reduce the number of timer resets.
NSSet *allTouches = [event allTouches];
if ([allTouches count] > 0) {
// allTouches count only ever seems to be 1, so anyObject works here.
UITouchPhase phase = ((UITouch *)[allTouches anyObject]).phase;
if (phase == UITouchPhaseBegan || phase == UITouchPhaseEnded)
[[InactivityModel instance] actionPerformed];
}
}
上面的代码适用于每次触摸,但 swift 等价物仅在 UIWindow 的层次结构之上不存在视图时才有效?
The code above works for every touch but the swift equivalent only works when a view does not exist above that UIWindow's hierarchy?
有人知道检测应用程序中每一次触摸的方法吗?
Does anyone know a way to detect every touch in the application?
推荐答案
由于我的应用程序中有类似的东西,我只是试图修复它:
As I have something similar in my application, I just tried to fix it:
- 覆盖
UIWindow
中的sendEvent
- 不起作用 - 在委托中覆盖
sendEvent
- 不起作用
- override
sendEvent
inUIWindow
- doesn't work - override
sendEvent
in delegate - doesn't work
所以唯一的方法是提供自定义的 UIApplication
子类.到目前为止,我的代码(适用于 iOS 9)是:
So the only way is to provide custom UIApplication
subclass. My code so far (works on iOS 9) is:
@objc(MyApplication) class MyApplication: UIApplication {
override func sendEvent(event: UIEvent) {
//
// Ignore .Motion and .RemoteControl event
// simply everything else then .Touches
//
if event.type != .Touches {
super.sendEvent(event)
return
}
//
// .Touches only
//
var restartTimer = true
if let touches = event.allTouches() {
//
// At least one touch in progress?
// Do not restart auto lock timer, just invalidate it
//
for touch in touches.enumerate() {
if touch.element.phase != .Cancelled && touch.element.phase != .Ended {
restartTimer = false
break
}
}
}
if restartTimer {
// Touches ended || cancelled, restart auto lock timer
print("Restart auto lock timer")
} else {
// Touch in progress - !ended, !cancelled, just invalidate it
print("Invalidate auto lock timer")
}
super.sendEvent(event)
}
}
为什么有 @objc(MyApplication)
.那是因为 Swift 以与 Objective-C 不同的方式处理名称,它只是说 - 我在 Objective-C 中的类名是 MyApplication
.
Why there's @objc(MyApplication)
. That's because Swift mangles names in a different way then Objective-C and it just says - my class name in Objective-C is MyApplication
.
要使其正常工作,请打开您的 info.plist 并添加带有 Principal class 键和 MyApplication
值的行(MyApplication
是 MyApplication
code>@objc(...),而不是您的 Swift 类名).原始密钥是 NSPrincipalClass
.
To make it working, open your info.plist and add row with Principal class key and MyApplication
value (MyApplication
is what's inside @objc(...)
, not your Swift class name). Raw key is NSPrincipalClass
.
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