响应某些命令的草图,它是如何完成的? [英] Sketch that responds to certain commands, how is it done?
问题描述
好吧,我现在有一个半完整的 Arduino 草图.基本上,如果一串字符等于 *{blink_Flow_A}*,下面的草图将使小桶板迷你屏蔽上的 LED 闪烁,但是 LED 仅在 Arduino 上加载当前草图时闪烁一次.我希望 Arduino 反复闪烁,直到停止"命令发送到 Arduino.我最终想打开一个阀门,保持打开状态,直到阀门收到关闭命令,然后关闭阀门.草图如下所示,
Alright I have a half complete Arduino sketch at the moment. Basically the sketch below will blink an LED on a kegboard-mini shield if a string of chars equals *{blink_Flow_A}* However the LED only blinks once with the current sketch loaded on the Arduino. I will like the Arduino to blink repeatedly until the "stop" command is sent to the Arduino. I would eventually like to open a valve, keep it open until the valve receives to the close command then close the valve. The sketch looks like the following,
/*
* kegboard-serial-simple-blink07
* This code is public domain
*
* This sketch sends a receives a multibyte String from the iPhone
* and performs functions on it.
*
* Examples:
* http://arduino.cc/en/Tutorial/SerialEvent
* http://arduino.cc/en/Serial/read
*/
// global variables should be identified with _
// flow_A LED
int led = 4;
// relay_A
const int RELAY_A = A0;
// variables from sketch example
String inputString = ""; // a string to hold incoming data
boolean stringComplete = false; // whether the string is complete
void setup() {
Serial.begin(2400); // open serial port, sets data rate to 2400bps
Serial.println("Power on test");
inputString.reserve(200);
pinMode(RELAY_A, OUTPUT);
}
void open_valve() {
digitalWrite(RELAY_A, HIGH); // turn RELAY_A on
}
void close_valve() {
digitalWrite(RELAY_A, LOW); // turn RELAY_A off
}
void flow_A_blink() {
digitalWrite(led, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for one second
digitalWrite(led, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}
void flow_A_blink_stop() {
digitalWrite(led, LOW);
}
void loop() {
// print the string when newline arrives:
if (stringComplete) {
Serial.println(inputString);
// clear the string:
inputString = "";
stringComplete = false;
}
if (inputString == "{blink_Flow_A}") {
flow_A_blink();
}
}
//SerialEvent occurs whenever a new data comes in the
//hardware serial RX. This routine is run between each
//time loop() runs, so using delay inside loop can delay
//response. Multiple bytes of data may be available.
void serialEvent() {
while(Serial.available()) {
// get the new byte:
char inChar = (char)Serial.read();
// add it to the inputString:
inputString += inChar;
// if the incoming character is a newline, set a flag
// so the main loop can do something about it:
if (inChar == '\n') {
stringComplete = true;
}
}
}
如果 IRC 上有人告诉我研究状态机有什么不同 抓头
If it makes any difference someone on IRC told me to research state machines scratches head
推荐答案
状态机(最简单的 - 它可能更复杂)可以只是一组条件语句(if/else 或 switch/case),其中您根据变量的状态执行某些行为,并更改该变量的状态.因此,可以将其视为处理或处理一系列条件的方式.
A state machine (at it's simplest - it can be lots more complicated) can be just a set of conditional statements (if/else or switch/case) where you do certain behaviors based on the state of a variable, and also change that variable state. So it can be thought of as a way of handling or progressing through a series of conditions.
所以你有你的 LED/阀门的状态 - 它是闪烁(打开)或不闪烁(关闭).在这里用伪代码:
So you have the state of your LED/valve - it is either blinking (open) or not blinking (closed). In pseudo code here:
boolean LED_state = false; //init to false/closed
void loop(){
if (checkForCorrectCommand() == true){ //
if (LED_State == false){
open_valve();
LED_State = true;
} else {
close_valve();
LED_State = false;
}
}
}
如果您掌握了上面代码的要点,那么闪烁的 LED 部分应该很容易实现.checkForCorrectCommand()
位是您编写的一个函数,用于检查您的输入——键、序列号、按钮等.它应该返回一个布尔值.
The blinking LED part should be easy to implement if you get the gist of the code above. The checkForCorrectCommand()
bit is a function you write for checking whatever your input is - key, serial, button, etc. It should return a boolean.
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