在类中初始化可变大小的数组 [英] initializing array of variable size inside a class
问题描述
我正在尝试根据构造函数的输入参数初始化一个大小为 n 的数组.这有效:
I am trying to initialize an array of size n based off the input argument of my constructor. This works:
//Inside Header
class runningAverage{
private:
byte n;
float array[10];
public:
runningAverage(byte);
};
//Inside .cpp
runningAverage::runningAverage(byte a){
n = a;
for (byte i = 0; i<n; i++) {
array[i] = 0;
}
}
这不起作用:
//Inside Header
class runningAverage{
private:
byte n;
float array[];
public:
runningAverage(byte);
};
//Inside .cpp
runningAverage::runningAverage(byte a){
n = a;
for (byte i = 0; i<n; i++) {
array[i] = 0;
}
}
我想初始化数组,使其成为 n 指定的大小.这样我就不会通过任意指定 float array[256] 或类似的东西来浪费内存.任何帮助表示赞赏!
I want to initialize the array so that is the size specified by n. This way I don't waste memory by arbitrarily specifying float array[256] or something like that. Any help is appreciated!
推荐答案
你必须实际分配数组;并且您会想要使用指针类型,float array[]
不是您所想的那样.正如 juanchopanza 提醒我们的那样,您还需要禁用复制构造函数和赋值运算符,或者实现进行适当深度复制的构造函数和赋值运算符.
You have to actually allocate the array; and you'll want to use a pointer type, float array[]
is not what you think there. As juanchopanza reminds us, you'll also want to either disable the copy constructor and assignment operator, or implement ones that do a proper deep copy.
//Inside Header
class runningAverage{
private:
byte n;
float *array; // <= correct type
public:
runningAverage(byte);
~runningAverage(); // <= you'll need a destructor to cleanup
private:
runningAverage(const runningAverage &);
runningAverage & operator = (const runningAverage &);
};
//Inside .cpp
runningAverage::runningAverage(byte a){
array = new float[n]; // <= allocate array
n = a;
for (byte i = 0; i<n; i++) {
array[i] = 0;
}
}
// clean up
runningAverage::~runningAverage(){
delete[] array;
}
但是,如果您有一些动态的、自动的容器可供您使用(例如 std::vector
),您可能想要使用它 - 那么您不必处理复制/分配/析构函数/内存管理.
However, if you have some dynamic, automatic container at your disposal (e.g. std::vector
) you might want to use that instead - then you don't have to deal with copy / assignment / destructor / memory management.
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