在 OpenGL 中调整整个场景的亮度/伽玛 [英] Tweak the brightness/gamma of the whole scene in OpenGL
问题描述
有谁知道我如何在 OpenGL 中实现以下效果:
Does anyone know how I can achieve the following effect in OpenGL:
- 改变渲染场景的亮度
- 或者在 OpenGL 中实现 Gamma 设置
我曾尝试更改灯光的环境参数和灯光类型(定向和全向),但结果并不统一.TIA.
I have tried by changing the ambient parameter of the light and the type of light (directional and omnidirectional) but the result was not uniform. TIA.
感谢您的帮助,补充一些信息:* 我不能使用任何 Windows 特定 API.* 伽马设置不应影响整个窗口,因为我必须为不同的视图设置不同的伽马.
Thanks for your help, some additional information: * I can't use any windows specifics API. * The gamma setting should not affect the whole window as I must have different gamma for different views.
推荐答案
在 win32 上,您可以使用 SetDeviceGammaRamp 来调整整体亮度/伽玛.但是,这会影响整个显示,因此除非您的应用是全屏的,否则这不是一个好主意.
On win32 you can use SetDeviceGammaRamp to adjust the overall brightness / gamma. However, this affects the entire display so it's not a good idea unless your app is fullscreen.
便携式替代方案是将整个场景绘制得更亮或更暗(这很麻烦),或者在整个场景上拍打全屏 alpha 混合四边形以根据需要使其变亮或变暗.这些方法都不能影响伽马曲线,只能影响整体亮度;要调整伽马,您需要将整个场景抓取到纹理中,然后通过像素着色器将其渲染回屏幕,该像素着色器通过伽马函数运行每个纹素.
The portable alternative is to either draw the entire scene brighter or dimmer (which is a hassle), or to slap a fullscreen alpha-blended quad over the whole scene to brighten or darken it as desired. Neither of these approaches can affect the gamma-curve, only the overall brightness; to adjust the gamma you need grab the entire scene into a texture and then render it back to the screen via a pixel-shader that runs each texel through a gamma function.
好的,阅读更新的问题后,您需要的是一个带有混合设置的四边形,以使其下方的所有内容变暗或变亮.例如.
Ok, having read the updated question, what you need is a quad with blending set up to darken or brighten everything underneath it. Eg.
if( brightness > 1 )
{
glBlendFunc( GL_DEST_COLOR, GL_ONE );
glColor3f( brightness-1, brightness-1, brightness-1 );
}
else
{
glBlendFunc( GL_ZERO, GL_SRC_COLOR );
glColor3f( brightness, brightness, brightness );
}
glEnable( GL_BLEND );
draw_quad();
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