0xdeadbaad(代码=1)错误处的致命信号 11(SIGSEGV) [英] Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1) error

查看:41
本文介绍了0xdeadbaad(代码=1)错误处的致命信号 11(SIGSEGV)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在使用类似 FruitNinja 的 andengine 在 android 中进行游戏项目,在该项目中我使用从下到上抛出图像项目工作正常,但有时会出错我使用了 System.gc() 但没有帮助

i am on a game project in android with andengine like FruitNinja in which i am using to throw images from bottom to top project is working fine but giving error this sometimes i used System.gc() but not helpful

致命信号 11 (SIGSEGV) 在 0xdeadbaad (code=1)

Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1)

我的代码是

private void throwHardware(final float pX, final float pY) {

    final FixtureDef boxFixtureDef = PhysicsFactory.createFixtureDef(0.1f,
            0.5f, 0.5f);
    boxFixtureDef.filter.categoryBits = 0x0002;
    boxFixtureDef.filter.maskBits = 0x0004;
    boxFixtureDef.filter.groupIndex = 2;
    Random rng = new Random();
    generated1 = new ArrayList<Integer>();
    r = rng.nextInt(8);
    Log.e(Integer.toString(r), "r");
    if (r == 0) {
        Hardware = new Sprite(pX, pY, java,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);
        mHardware[active] = new Sprite(pX, pY, java,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {

                    if (a == 0) {
                        score();
                        remove();
                        question();
                    } else {
                        remove();
                        wrong();
                        question();

                    }
                    return true;
                }
                return true;
            };
        };
    } else if (r == 1) {
        Hardware = new Sprite(pX, pY, facebook,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);

        mHardware[active] = new Sprite(pX, pY, this.facebook,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {
                    if (a == 1) {
                        score();
                        remove();
                        question();
                    } else {
                        remove();
                        wrong();
                        question();
                    }
                    return true;
                }
                return true;
            };
        };
    } else if (r == 2) {
        Hardware = new Sprite(pX, pY, android,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);
        mHardware[active] = new Sprite(pX, pY, android,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {
                    if (a == 2) {
                        score();
                        remove();
                        question();
                    } else {
                        remove();
                        wrong();
                        question();

                    }
                    return true;
                }
                return true;
            };
        };
    } else if (r == 3) {
        Hardware = new Sprite(pX, pY, usb,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);
        mHardware[active] = new Sprite(pX, pY, usb,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {
                    if (a == 3) {
                        score();
                        remove();
                        question();
                    } else {
                        remove();
                        wrong();
                        question();

                    }
                    return true;
                }
                return true;
            };
        };
    } else if (r == 4) {
        Hardware = new Sprite(pX, pY, google,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);
        mHardware[active] = new Sprite(pX, pY, google,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {
                    if (a == 4) {
                        score();
                        remove();
                        question();
                    } else {
                        remove();
                        question();
                        wrong();
                    }
                    return true;
                }
                return true;
            };
        };
    } else if (r == 5) {
        Hardware = new Sprite(pX, pY, ram,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);
        mHardware[active] = new Sprite(pX, pY, ram,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {
                    if (a == 5) {
                        score();
                        remove();
                        question();
                    } else {
                        remove();
                        question();
                        wrong();
                    }
                    return true;
                }
                return true;
            };
        };
    } else if (r == 6) {
        Hardware = new Sprite(pX, pY, cd,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);
        mHardware[active] = new Sprite(pX, pY, cd,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {
                    if (a == 6) {
                        score();
                        remove();
                        question();
                    } else {

                        remove();
                        wrong();
                        question();
                    }
                    return true;
                }
                return true;
            }

        };
    } else if (r == 7) {
        Hardware = new Sprite(pX, pY, samsung,
                this.getVertexBufferObjectManager());
        body = PhysicsFactory.createBoxBody(this.mPhysicsWorldg, Hardware,
                BodyType.DynamicBody, boxFixtureDef);
        mHardware[active] = new Sprite(pX, pY, samsung,
                this.getVertexBufferObjectManager()) {
            @Override
            public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float X, float Y) {
                if (pSceneTouchEvent.isActionDown()) {
                    if (a == 7) {
                        score();
                        remove();
                        question();
                    } else {
                        remove();
                        wrong();
                        question();
                    }
                    return true;
                }
                return true;
            };
        };
    }

    mHardwareBody[active] = PhysicsFactory.createBoxBody(
            this.mPhysicsWorldg, mHardware[active], BodyType.DynamicBody,
            boxFixtureDef);

    scene.attachChild(mHardware[active]);

    this.mPhysicsWorldg.registerPhysicsConnector(new PhysicsConnector(
            mHardware[active], mHardwareBody[active], true, false));

    Vector2 velocity = Vector2Pool.obtain(-1, -16);
    body.setTransform(velocity, 85);
    mHardwareBody[active].setLinearVelocity(velocity);
    Vector2Pool.recycle(velocity);
    this.scene.registerTouchArea(mHardware[active]);

}

推荐答案

某些内容已损坏或未初始化.0xdeadbaad 看起来像 0xdeadbeef0xbaadf00d 等调试/哨兵地址之一.

Something's corrupted or uninitialised. 0xdeadbaad looks like one of those debugging/sentinel addresses like 0xdeadbeef or 0xbaadf00d.

您可能想要研究的是堆损坏.根据维基百科HexSpeak页面:

Something you may want to look into is heap corruption. According to the Wikipedia HexSpeak page:

0xDEADBAAD(dead bad")在检测到本机堆损坏时由 Android libc abort() 函数使用.

0xDEADBAAD ("dead bad") is used by the Android libc abort() function when native heap corruption is detected.

您的问题中没有足够的信息来提供解决此类问题的具体指导,假设这是由他们的代码(或您的代码间接通过他们的代码)引起的,可能值得联系 AndEngine 团队以了解他们的想法).

There's not really enough information in your question to give specific guidanve for fixing such a problem, it may be worth contacting the AndEngine bods to see what they think, assuming it's something being caused by their code (or your code indirectly through theirs).

这篇关于0xdeadbaad(代码=1)错误处的致命信号 11(SIGSEGV)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
相关文章
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆