MVVM 中视图和 ViewModel 之间的通信与 LiveData [英] Communication between view and ViewModel in MVVM with LiveData
问题描述
ViewModel
和 View
之间通信的正确方式是什么,Google 架构组件
使用 LiveData
> 其中视图订阅更改并相应地更新自身,但这种通信不适用于单个事件,例如显示消息、显示进度、隐藏进度等.
What is a proper way to communicate between the ViewModel
and the View
, Google architecture components
give use LiveData
in which the view subscribes to the changes and update itself accordingly, but this communication not suitable for single events, for example show message, show progress, hide progress etc.
Google 示例中有一些像 SingleLiveEvent
这样的技巧,但它仅适用于 1 个观察者.一些开发人员使用EventBus
,但我认为当项目增长时它会很快失控.
There are some hacks like SingleLiveEvent
in Googles example but it work only for 1 observer.
Some developers using EventBus
but i think it can quickly get out of control when the project grows.
有没有方便正确的实现方式,你是如何实现的?
Is there a convenience and correct way to implement it, how do you implement it?
(也欢迎 Java 示例)
推荐答案
是的,我同意,SingleLiveEvent
是一个笨拙的解决方案,而 EventBus(以我的经验)总是会导致麻烦.
Yeah I agree, SingleLiveEvent
is a hacky solution and EventBus (in my experience) always lead to trouble.
不久前我在阅读 Google CodeLabs for Kotlin Coroutines 时发现了一个名为 ConsumableValue
的类,我发现它是一个很好的、干净的解决方案,对我很有帮助(ConsumableValue.kt):
I found a class called ConsumableValue
a while back when reading the Google CodeLabs for Kotlin Coroutines, and I found it to be a good, clean solution that has served me well (ConsumableValue.kt):
class ConsumableValue<T>(private val data: T) {
private var consumed = false
/**
* Process this event, will only be called once
*/
@UiThread
fun handle(block: ConsumableValue<T>.(T) -> Unit) {
val wasConsumed = consumed
consumed = true
if (!wasConsumed) {
this.block(data)
}
}
/**
* Inside a handle lambda, you may call this if you discover that you cannot handle
* the event right now. It will mark the event as available to be handled by another handler.
*/
@UiThread
fun ConsumableValue<T>.markUnhandled() {
consumed = false
}
}
class MyViewModel : ViewModel {
private val _oneShotEvent = MutableLiveData<ConsumableValue<String>>()
val oneShotEvent: LiveData<ConsumableValue<String>>() = _oneShotData
fun fireEvent(msg: String) {
_oneShotEvent.value = ConsumableValue(msg)
}
}
// In Fragment or Activity
viewModel.oneShotEvent.observe(this, Observer { value ->
value?.handle { Log("TAG", "Message:$it")}
})
简而言之,handle {...}
块只会被调用一次,因此返回屏幕时无需清除该值.
In short, the handle {...}
block will only be called once, so there's no need for clearing the value if you return to a screen.
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