如何在 QuickGraph Dijkstra 或 A* 中设置目标顶点 [英] How to set target vertex in QuickGraph Dijkstra or A*

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本文介绍了如何在 QuickGraph Dijkstra 或 A* 中设置目标顶点的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我使用的是 QuickGraph 3.6 版,我找到了 SetRootVertex 函数,但没有找到 SetTagretVertex.我需要这个,因为我正在大图中搜索短路径,这会大大加快程序速度.

I am using QuickGraph version 3.6 and I found function SetRootVertex, but no SetTagretVertex. I need this because I am searching short paths in huge graph and this would speed up program a lot.

有问题的类是 DijkstraShortestPathAlgorithm 和 AStarShortestPathAlgorithm.

Clases in question are DijkstraShortestPathAlgorithm and AStarShortestPathAlgorithm.

推荐答案

我不认为没有使用事件的方法.

I don't think there is a way to this without using events.

您可以将必要的代码包装在一种扩展方法中,使事情变得清晰,例如:

You could wrap the necessary code in one extension method, making things clear, e.g.:

public static class Extensions
{
    class AStarWrapper<TVertex, TEdge>
    where TEdge : IEdge<TVertex>
    {
        private TVertex target;
        private AStarShortestPathAlgorithm<TVertex, TEdge> innerAlgorithm;
        public AStarWrapper(AStarShortestPathAlgorithm<TVertex, TEdge> innerAlgo, TVertex root, TVertex target)
        {
            innerAlgorithm = innerAlgo;
            this.innerAlgorithm.SetRootVertex(root);
            this.target = target;
            this.innerAlgorithm.FinishVertex += new VertexAction<TVertex>(innerAlgorithm_FinishVertex);
        }
        void innerAlgorithm_FinishVertex(TVertex vertex)
        {
            if (object.Equals(vertex, target))
                this.innerAlgorithm.Abort();
        }
        public double Compute()
        {
            this.innerAlgorithm.Compute();
            return this.innerAlgorithm.Distances[target];
        }
    }

    public static double ComputeDistanceBetween<TVertex, TEdge>(this AStarShortestPathAlgorithm<TVertex, TEdge> algo, TVertex start, TVertex end)
        where TEdge : IEdge<TVertex>
    {
        var wrap = new AStarWrapper<TVertex, TEdge>(algo, start, end);
        return wrap.Compute();
    }
}

用法:

var g = new BidirectionalGraph<int, IEdge<int>>();

g.AddVerticesAndEdge(new Edge<int>(1, 2));
g.AddVerticesAndEdge(new Edge<int>(2, 3));
g.AddVerticesAndEdge(new Edge<int>(3, 4));
g.AddVerticesAndEdge(new Edge<int>(2, 4));

var astar =new AStarShortestPathAlgorithm<int,IEdge<int>>(g, x => 1.0, x => 0.0);
var dist = astar.ComputeDistanceBetween(2, 4);

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