如何从 WPF gui 运行异步任务并与之交互 [英] How to run and interact with an async Task from a WPF gui
问题描述
我有一个 WPF GUI,我想在其中按下一个按钮来开始一个长时间的任务,而不会在任务期间冻结窗口.当任务正在运行时,我想获得进度报告,并且我想加入另一个按钮,可以在我选择的任何时间停止任务.
我无法找到使用 async/await/task 的正确方法.我无法包括我尝试过的所有内容,但这是我目前所拥有的.
一个 WPF 窗口类:
公共部分类 MainWindow : Window{只读 otherClass _burnBabyBurn = new OtherClass();内部 bool StopWorking = false;//一个按钮方法启动长时间运行的方法私有异步无效Button_Click_3(对象发送者,RoutedEventArgs e){任务slowBurn = _burnBabyBurn.ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3);等待slowBurn;}//一个按钮方法来中断和停止长时间运行的方法私有无效StopButton_Click(对象发送者,RoutedEventArgs e){停止工作 = 真;}//允许worker方法回调更新gui的方法内部 void UpdateWindow(字符串消息){TextBox1.Text = 消息;}}
还有一个用于工作方法的类:
class OtherClass{内部任务 ExecuteLongProcedureAsync(MainWindow gui, int param1, int param2, int param3){var tcs = new TaskCompletionSource();//开始工作gui.UpdateWindow(工作开始");虽然(仍在工作){//中程进度报告gui.UpdateWindow(洗澡水 n% 被扔掉了");if (gui.StopTraining) 返回 tcs.Task;}//退出消息gui.UpdateWindow(完成并完成");返回 tcs.Task;}}
这会运行,但是一旦工作方法启动,WPF 函数窗口仍然被阻塞.
我需要知道如何安排 async/await/task 声明以允许
A) 不阻塞gui窗口的worker方法
B) 让worker方法更新gui窗口
C) 允许gui窗口停止中断并停止worker方法
非常感谢任何帮助或指示.
长话短说:
private async void ButtonClickAsync(object sender, RoutedEventArgs e){//在 UI 线程中修改 UI 对象txt.Text = "开始";//在另一个线程中运行一个方法等待 HeavyMethodAsync(txt);//<<方法执行到此结束>>//在 UI 线程中修改 UI 对象txt.Text =完成";}//这是一个线程安全的方法.您可以在任何线程中运行它内部异步任务 HeavyMethodAsync(TextBox textBox){同时(仍在工作){textBox.Dispatcher.Invoke(() =>{//UI 操作进入 Invoke 内部textBox.Text += ".";//注意://Dispatcher.Invoke() 无论如何都会阻塞 UI 线程//但没有它你不能从另一个线程修改 UI 对象});//受 CPU 限制或受 I/O 限制的操作在 Invoke 之外//await 不会阻塞 UI 线程,除非它在同步上下文中运行等待 Task.Delay(51);}}
结果:开始………………完成
您需要了解(1)如何编写async
代码(2)如何在另一个线程中运行UI操作以及(3)如何取消任务.
我不会在这篇文章中讨论 (3) 取消机制.只要知道您可以创建一个 CancellationTokenSource
,它会为您提供一个 CancellationToken
,您可以将其传递给任何方法.你取消源,所有令牌都会知道.
async
和 await
:
async
和 await
的基础知识
您只能在
async
方法中await
.你只能
await
一个可等待的对象(即Task
、ValueTask
、Task
>、IAsyncEnumerable
等)这些对象环绕async
方法的返回类型,并且await
关键字将它们展开.(参见包装和展开部分)异步方法名称应该总是以
Async
结尾,以提高可读性并防止错误.//同步方法:TResult MethodName(params) { }//异步方法:异步任务
MethodNameAsync(params) { }
async
和 await
的神奇之处async-await
语法特性,使用状态机让编译器放弃并收回控制权async
方法中的async
任务.执行在
await
等待任务完成并返回结果,不阻塞主线程.Task.Run
在 线程池 中将Task
排队.(除非它是一个纯操作.)即async
方法不会在另一个线程中运行.async
和await
本身与线程创建无关.
所以
当您运行Task
(例如Task.Run(action)
)时,您(重新)使用线程来执行该操作.您可以将该任务放在 async
方法中以控制其流程.通过将 async
放在方法签名中,您可以告诉编译器使用状态机来控制该方法的流程(这根本不意味着线程化).通过 await
任务,您可以防止该方法中的执行流程越过 await
ed 语句而不会阻塞 UI 线程.如果你想将流程传递给调用者,那么 async
方法本身可以成为一个 Task
这样你就可以将相同的模式级联到调用者中,所以第四:
async Task Caller() { await Method();}异步任务方法(){等待内部();}async Task Inner() { await Task.Run(action);}
事件处理程序类似于下面的代码.
解释了 ExecuteLongProcedure
(情况 1 和 2)和 MyButton_ClickAsync
(情况 A 和 B)签名中异步存在的两种可能情况:
private async void MyButton_ClickAsync(object sender, RoutedEventArgs e){//将一个任务排队到线程池上运行//1. 如果 ExecuteLongProcedure 是一个普通方法并返回 void任务 task = Task.Run(()=>ExecuteLongProcedure(this, intParam1, intParam2, intParam3));//或者//2. 如果 ExecuteLongProcedure 是一个异步方法并返回 Task任务 task = ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3);//无论哪种方式 ExecuteLongProcedure 在这里异步运行//如果不等待任务完成,该方法将退出//A. 等待而不阻塞主线程//->要求 MyButton_ClickAsync 是异步的等待任务;//或者//B. 等待并阻塞线程(完全不推荐)//->不要求 MyButton_ClickAsync 是异步的任务.等待();}
异步方法返回类型:
假设您有以下声明:
私有异步 ReturnType MethodAsync() { ... }
如果
ReturnType
是Task
那么await MethodAsync();
返回void
如果
ReturnType
是Task
那么await MethodAsync();
返回一个T代码>
这称为展开,请参阅下一节(包装和展开).
如果
ReturnType
是void
你不能await
它- 如果你尝试编写
await MethodAsync();
,你会得到一个编译错误:
不能等待无效
- 您可以只触发后忘记,即只需正常调用方法:
MethodAsync();
,然后继续您的生活. MethodAsync
执行将是同步的,但是由于它具有async
,它将允许您利用魔法,即您可以编写await 任务
用于控制执行流程的方法.- 这就是 WPF 处理按钮单击事件处理程序的方式,显然是因为您的事件处理程序返回
void
.
- 如果你尝试编写
异步方法的返回类型必须是void
、Task
、Task
,类任务类型,IAsyncEnumerable
或 IAsyncEnumerator
包装和拆开:
包装:
async
方法将它们的返回值包装在一个 Task
中.
例如,此方法将 Task
包裹在 int
周围并返回:
//异步任务私有异步任务GetOneAsync(){int val = 等待CalculateStuffAsync();返回值;//返回一个整数}
展开:
要检索或解包包裹在Task<>
中的值:
- 异步选项:
await
- 同步选项:
task.Result
或task.GetAwaiter().GetResult()
或task.WaitAndUnwrapException()
或读取如何从C#中的同步方法?
例如await
将 int
从 Task
中解包出来:
Task任务 = GetOneAsync();int number = 等待任务;//int<-任务<int>
包装和展开的不同方式:
私有任务获取号码(){任务任务;任务 = Task.FromResult(1);//包装准原子操作的正确方法,GetNumber 方法不是异步的任务 = Task.Run(() => 1);//不是包装数字的最佳方式返回任务;}私有异步任务GetNumberAsync(){int number = await Task.Run(GetNumber);//从 Task 中解包 int//不好的做法://int number = Task.Run(GetNumber).GetAwaiter().GetResult();//通过异步同步//int number = Task.Run(GetNumber).Result;//通过异步同步//int number = Task.Run(GetNumber).Wait();//通过异步同步退货号码;//将 int 包装在 Task 中}
还是一头雾水?在 MSDN<上阅读异步返回类型/a>.
<块引用>要解包任务结果,始终尝试使用 await
而不是 .Result
否则将没有异步优势,只有异步劣势.后者称为异步同步".
注意:
await
是异步的,与同步的 task.Wait()
不同.但他们都做同样的事情,就是等待任务完成.
await
是异步的,与同步的 task.Result
不同.但它们都做同样的事情,即等待任务完成并解包并返回结果.
要获得包装值,您始终可以使用 Task.FromResult(1)
而不是使用 Task.Run(() => 1)
创建新线程代码>.
Task.Run
是 Task.Factory.StartNew
WPF 图形界面:
这是我解释如何在另一个线程中运行 UI 操作的地方.
阻止:
关于 WPF 异步事件处理程序,您首先需要了解的是 Dispatcher
将提供一个 同步上下文.此处说明
CPU 绑定或 IO 绑定操作,例如 Sleep
和 task.Wait()
将阻塞和消耗线程,即使它们在带有 async
关键字的方法中调用.但是 await Task.Delay()
告诉状态机停止线程上的执行流程,这样它就不会消耗它;意味着线程资源可以在别处使用:
private async void Button_Click(object sender, RoutedEventArgs e){Thread.Sleep(1000);//停止、阻塞和消耗线程池资源await Task.Delay(1000);//停止而不消耗线程池资源Task.Run(() => Thread.Sleep(1000));//不停止但消耗线程池资源await Task.Run(() => Thread.Sleep(1000));//字面上最糟糕的事情}
线程安全:
如果您必须异步访问 GUI(在 ExecuteLongProcedure
方法中),调用任何涉及修改任何非线程安全对象的操作.例如,必须使用与 GUI 线程关联的 Dispatcher
对象调用任何 WPF GUI 对象:
void UpdateWindow(string text){//安全调用Dispatcher.Invoke(() =>{txt.Text += 文本;});}
但是,如果任务是由于来自 ViewModel 的属性更改回调而启动的,则不需要使用 Dispatcher.Invoke
因为回调实际上是从 UI 线程执行.
在非 UI 线程上访问集合
<块引用>
WPF 使您能够访问和修改除创建集合的线程之外的线程上的数据集合.这使您能够使用后台线程从外部源(例如数据库)接收数据,并在 UI 线程上显示数据.通过使用另一个线程来修改集合,您的用户界面可以保持对用户交互的响应.
由 INotifyPropertyChanged 触发的值更改会自动编组回调度程序.
记住,async
方法本身运行在主线程上.所以这是有效的:
private async void MyButton_ClickAsync(object sender, RoutedEventArgs e){txt.Text = "开始";//界面线程等待 Task.Run(()=> ExecuteLongProcedure1());txt.Text = "等待";//界面线程等待 Task.Run(()=> ExecuteLongProcedure2());txt.Text = "完成";//界面线程}
从 UI 线程调用 UI 操作的另一种方法是使用 SynchronizationContext
,如此处所述.SynchronizationContext
是比 Dispatcher
更强的抽象,并且它是跨平台的.
var uiContext = SynchronizationContext.Current;同时(仍在工作){uiContext.Post(o =>{textBox.Text += ".";}, 空值);等待 Task.Delay(51);}
模式:
即发即弃模式:
出于显而易见的原因,这就是您的 WPF GUI 事件处理程序(例如 Button_ClickAsync
)的调用方式.
void Do(){//CPU-Bound 或 IO-Bound 操作}async void DoAsync()//返回 void{等待 Task.Run(Do);}void FireAndForget()//不是阻塞,不是等待{DoAsync();}
开火并观察:
任务返回方法更好,因为未处理的异常会触发 TaskScheduler.UnobservedTaskException
.
void Do(){//CPU-Bound 或 IO-Bound 操作}异步任务 DoAsync()//返回任务{等待 Task.Run(Do);}void FireAndWait()//不是阻塞,不是等待{Task.Run(DoAsync);}
在浪费线程资源的同时同步触发和等待:
这被称为异步同步,它是一种同步操作,但它使用多个线程,这可能会导致饥饿.当您在任务完成之前调用 Wait()
或尝试直接从 task.Result
读取结果时,就会发生这种情况.
(避免这种模式)
void Do(){//CPU-Bound 或 IO-Bound 操作}异步任务 DoAsync()//返回任务{等待 Task.Run(Do);}void FireAndWait()//阻塞、等待并使用另外 2 个线程.哎呀!{var task = Task.Run(DoAsync);任务.等待();}
仅此而已吗?
没有.关于async
、它的上下文和它的延续,还有很多东西需要学习.特别推荐这篇博文.
任务使用线程?你确定吗?
不一定.阅读这个答案以了解更多关于async
的真实面目.
Stephen Cleary 解释了 async-await
完美.他还在他的其他博文中解释了何时有不涉及线程.
阅读更多
how-to-call-asynchronous-method-来自同步方法
确保您了解异步、并行和并发之间的区别.
您还可以阅读一个简单的异步文件编写器以了解您应该在何处并发.
调查 并发命名空间
最后,阅读这本电子书:Patterns_of_Parallel_Programming_CSharp
I have a WPF GUI, where I want to press a button to start a long task without freezing the window for the duration of the task. While the task is running I would like to get reports on progress, and I would like to incorporate another button that will stop the task at any time I choose.
I cannot figure the correct way to use async/await/task. I can't include everything I've tried, but this is what I have at the moment.
A WPF window class :
public partial class MainWindow : Window
{
readonly otherClass _burnBabyBurn = new OtherClass();
internal bool StopWorking = false;
//A button method to start the long running method
private async void Button_Click_3(object sender, RoutedEventArgs e)
{
Task slowBurn = _burnBabyBurn.ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3);
await slowBurn;
}
//A button Method to interrupt and stop the long running method
private void StopButton_Click(object sender, RoutedEventArgs e)
{
StopWorking = true;
}
//A method to allow the worker method to call back and update the gui
internal void UpdateWindow(string message)
{
TextBox1.Text = message;
}
}
And a class for the worker method:
class OtherClass
{
internal Task ExecuteLongProcedureAsync(MainWindow gui, int param1, int param2, int param3)
{
var tcs = new TaskCompletionSource<int>();
//Start doing work
gui.UpdateWindow("Work Started");
While(stillWorking)
{
//Mid procedure progress report
gui.UpdateWindow("Bath water n% thrown out");
if (gui.StopTraining) return tcs.Task;
}
//Exit message
gui.UpdateWindow("Done and Done");
return tcs.Task;
}
}
This runs, but the WPF function window is still blocked once the worker method starts.
I need to know how to arrange the async/await/task declarations to allow
A) the worker method to not block the gui window
B) let the worker method update the gui window
C) allow the gui window to stop interrupt and stop the worker method
Any help or pointers are much appreciated.
Long story short:
private async void ButtonClickAsync(object sender, RoutedEventArgs e)
{
// modify UI object in UI thread
txt.Text = "started";
// run a method in another thread
await HeavyMethodAsync(txt);
// <<method execution is finished here>>
// modify UI object in UI thread
txt.Text = "done";
}
// This is a thread-safe method. You can run it in any thread
internal async Task HeavyMethodAsync(TextBox textBox)
{
while (stillWorking)
{
textBox.Dispatcher.Invoke(() =>
{
// UI operation goes inside of Invoke
textBox.Text += ".";
// Note that:
// Dispatcher.Invoke() blocks the UI thread anyway
// but without it you can't modify UI objects from another thread
});
// CPU-bound or I/O-bound operation goes outside of Invoke
// await won't block UI thread, unless it's run in a synchronous context
await Task.Delay(51);
}
}
Result:
started....................done
You need to know about (1) how to write async
code (2) how to run UI operations in another thread and (3) how to cancel a task.
I'm not getting into (3) cancellation mechanism in this post. Just know that you can create a CancellationTokenSource
, which gives you a CancellationToken
which you can pass into any method. You cancel the source, all tokens will know.
async
and await
:
Basics of async
and await
You can only
await
in anasync
method.You can only
await
an awaitable object (i.e.Task
,ValueTask
,Task<T>
,IAsyncEnumerable<T>
, etc.) These objects wrap around the return type of anasync
method andawait
keyword unwraps them. (see Wrapping and Unwrapping section)Asynchronous method names should always end with
Async
to increase readability and to prevent mistakes.// Synchronous method: TResult MethodName(params) { } // Asynchronous method: async Task<TResult> MethodNameAsync(params) { }
The magic of async
and await
The
async-await
syntactic feature, uses a state-machine to let the compiler give up and take back the control over theawaited Task
in anasync
method.The execution waits at
await
for the task to finish and returns back its results, without blocking the main thread.Task.Run
queues aTask
in the thread pool. (Unless the it's a pure operation.) i.e. Theasync
method does not run in another thread.async
andawait
by themselves don't have anything to do with thread creation.
So
When you run a Task
(e.g. Task.Run(action)
) you (re)use a thread for that action. And you can put that task in an async
method to control its flow. By putting async
in the method signature you tell the compiler to use state-machine to control the flow of that method (this does not mean threading at all). And by await
ing the task you prevent the execution flow within that method from moving past the await
ed statement without blocking UI thread. If you want to pass the flow onto the caller then the async
method itself can become a Task
so you'll be able to cascade the same pattern out into the caller and so forth:
async Task Caller() { await Method(); }
async Task Method() { await Inner(); }
async Task Inner() { await Task.Run(action); }
The event handler looks like the code below.
Two possible cases for presense of async in the signature of ExecuteLongProcedure
(case 1 and 2) and MyButton_ClickAsync
(case A and B) are explained:
private async void MyButton_ClickAsync(object sender, RoutedEventArgs e)
{
//queue a task to run on threadpool
// 1. if ExecuteLongProcedure is a normal method and returns void
Task task = Task.Run(()=>
ExecuteLongProcedure(this, intParam1, intParam2, intParam3)
);
// or
// 2. if ExecuteLongProcedure is an async method and returns Task
Task task = ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3);
// either way ExecuteLongProcedure is running asynchronously here
// the method will exit if you don't wait for the Task to finish
// A. wait without blocking the main thread
// -> requires MyButton_ClickAsync to be async
await task;
// or
// B. wait and block the thread (NOT RECOMMENDED AT ALL)
// -> does not require MyButton_ClickAsync to be async
task.Wait();
}
Async method return types:
Suppose you have the following declaration:
private async ReturnType MethodAsync() { ... }
If
ReturnType
isTask
thenawait MethodAsync();
returnsvoid
If
ReturnType
isTask<T>
thenawait MethodAsync();
returns a value of typeT
This is called Unwrapping, see the next section (Wrapping and Unrwapping).
If
ReturnType
isvoid
you can'tawait
it- If you try writing
await MethodAsync();
, you will get a compile error saying:
cannot await void
- You can only fire and forget i.e. just call the method normally:
MethodAsync();
and then go on with your life. - The
MethodAsync
execution will be synchronous, however since it hasasync
it will allow you to take advantage of the magic, i.e. you can writeawait task
within the method to control the flow of execution. - This is how WPF handles your button click event handler, obviously because your event handler returns
void
.
- If you try writing
The return type of an async method must be
void
,Task
,Task<T>
, a task-like type,IAsyncEnumerable<T>
, orIAsyncEnumerator<T>
Wrapping and Unrwapping:
Wrapping:
async
methods wrap their return values in a Task
.
E.g., this method wraps a Task
around an int
and returns it:
// async Task<int>
private async Task<int> GetOneAsync()
{
int val = await CalculateStuffAsync();
return val;
// returns an integer
}
Unwrapping:
To retrieve or unwrap the value which is wrapped inside a Task<>
:
- asynchronous option:
await
- synchronous option:
task.Result
ortask.GetAwaiter().GetResult()
ortask.WaitAndUnwrapException()
or read How to call asynchronous method from synchronous method in C#?
e.g. await
unwraps the int
out of the Task
:
Task<int> task = GetOneAsync();
int number = await task;
//int <- Task<int>
Different ways to wrap and unwrap:
private Task<int> GetNumber()
{
Task<int> task;
task = Task.FromResult(1); // the correct way to wrap a quasi-atomic operation, the method GetNumber is not async
task = Task.Run(() => 1); // not the best way to wrap a number
return task;
}
private async Task<int> GetNumberAsync()
{
int number = await Task.Run(GetNumber); // unwrap int from Task<int>
// bad practices:
// int number = Task.Run(GetNumber).GetAwaiter().GetResult(); // sync over async
// int number = Task.Run(GetNumber).Result; // sync over async
// int number = Task.Run(GetNumber).Wait(); // sync over async
return number; // wrap int in Task<int>
}
Still confused? Read async return types on MSDN.
To unwrap a task result, Always try to use
await
instead of.Result
otherwise there will be no asynchronous benefit but only asynchronous disadvantages. The latter is called "sync over async".
Note:
await
is a asynchronous and is different from task.Wait()
which is synchronous. But they both do the same thing which is waiting for the task to finish.
await
is a asynchronous and is different from task.Result
which is synchronous. But they both do the same thing which is waiting for the task to finish and unwrapping and returning back the results.
To have a wrapped value, you can always use Task.FromResult(1)
instead of creating a new thread by using Task.Run(() => 1)
.
Task.Run
is newer (.NetFX4.5) and simpler version of Task.Factory.StartNew
WPF GUI:
This is where I explain how to run UI operations in another thread.
Blocking:
First thing you need to know about WPF async event handlers is that the Dispatcher
will provide a synchronization context. Explained here
CPU-bound or IO-bound operations such as Sleep
and task.Wait()
will block and consume the thread even if they are called in a method with async
keyword. but await Task.Delay()
tells the state-machine to stop the flow of execution on the thread so it does not consume it; meaning that the thread resources can be used elsewhere:
private async void Button_Click(object sender, RoutedEventArgs e)
{
Thread.Sleep(1000);//stops, blocks and consumes threadpool resources
await Task.Delay(1000);//stops without consuming threadpool resources
Task.Run(() => Thread.Sleep(1000));//does not stop but consumes threadpool resources
await Task.Run(() => Thread.Sleep(1000));//literally the WORST thing to do
}
Thread Safety:
If you have to access GUI asynchronously (inside ExecuteLongProcedure
method), invoke any operation which involves modification to any non-thread-safe object. For instance, any WPF GUI object must be invoked using a Dispatcher
object which is associated with the GUI thread:
void UpdateWindow(string text)
{
//safe call
Dispatcher.Invoke(() =>
{
txt.Text += text;
});
}
However, If a task is started as a result of a property changed callback from the ViewModel, there is no need to use Dispatcher.Invoke
because the callback is actually executed from the UI thread.
Accessing collections on non-UI Threads
WPF enables you to access and modify data collections on threads other than the one that created the collection. This enables you to use a background thread to receive data from an external source, such as a database, and display the data on the UI thread. By using another thread to modify the collection, your user interface remains responsive to user interaction.
Value changes fired by INotifyPropertyChanged are automatically marshalled back onto the dispatcher.
How to enable cross-thread access
Remember, async
method itself runs on the main thread. So this is valid:
private async void MyButton_ClickAsync(object sender, RoutedEventArgs e)
{
txt.Text = "starting"; // UI Thread
await Task.Run(()=> ExecuteLongProcedure1());
txt.Text = "waiting"; // UI Thread
await Task.Run(()=> ExecuteLongProcedure2());
txt.Text = "finished"; // UI Thread
}
Another way to invoke UI operations from UI thread is to use SynchronizationContext
as described here. SynchronizationContext
is a stronger abstraction than Dispatcher
and it's cross-platform.
var uiContext = SynchronizationContext.Current;
while (stillWorking)
{
uiContext.Post(o =>
{
textBox.Text += ".";
}, null);
await Task.Delay(51);
}
Patterns:
Fire and forget pattern:
For obvious reasons this is how your WPF GUI event handlers such as Button_ClickAsync
are called.
void Do()
{
// CPU-Bound or IO-Bound operations
}
async void DoAsync() // returns void
{
await Task.Run(Do);
}
void FireAndForget() // not blocks, not waits
{
DoAsync();
}
Fire and observe:
Task-returning methods are better since unhandled exceptions trigger the TaskScheduler.UnobservedTaskException
.
void Do()
{
// CPU-Bound or IO-Bound operations
}
async Task DoAsync() // returns Task
{
await Task.Run(Do);
}
void FireAndWait() // not blocks, not waits
{
Task.Run(DoAsync);
}
Fire and wait synchronously while wasting thread resources:
This is known as Sync over async, it is a synchronous operation but it uses more than one thread which may cause starvation. This happens when you call Wait()
or try to read results directly from task.Result
before the task is finished.
(AVOID THIS PATTERN)
void Do()
{
// CPU-Bound or IO-Bound operations
}
async Task DoAsync() // returns Task
{
await Task.Run(Do);
}
void FireAndWait() // blocks, waits and uses 2 more threads. Yikes!
{
var task = Task.Run(DoAsync);
task.Wait();
}
Is that all to it?
No. There is a lot more to learn about async
, its context and its continuation. This blogpost is especially recommended.
Task uses Thread? Are you sure?
Not necessarily. Read this answer to know more about the true face of async
.
Stephen Cleary has explained async-await
perfectly. He also explains in his other blog post when there is no thread involved.
Read more
how-to-call-asynchronous-method-from-synchronous-method
async await
- Behind the scenes
Make sure you know the difference between Asynchronous, Parallel and Concurrent.
You may also read a simple asynchronous file writer to know where you should concurrent.
Investigate concurrent namespace
Ultimately, read this e-book: Patterns_of_Parallel_Programming_CSharp
这篇关于如何从 WPF gui 运行异步任务并与之交互的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!