使用 MediaPlayer 同时播放多首歌曲:只有一首真正在播放 [英] Playing multiple songs with MediaPlayer at the same time: only one is really playing
问题描述
我需要在 Android
中同时播放多个音轨的帮助.
我应该使用 Android.Media.MediaPlayer
同时播放三个音轨.
昨天我设法让它工作:
MediaPlayer track1 = MediaPlayer.create(this, R.raw.track1);MediaPlayer track2 = MediaPlayer.create(this, R.raw.track2);MediaPlayer track3 = MediaPlayer.create(this, R.raw.track3);
如您所见,我有 MediaPlaye
r 的三个不同实例.
因为我被要求,我需要在后台线程中播放这些MediaPlayer
.
这是我启动 MediaPlayers
的部分:
//让我们假设这个代码片段在线程内的 run() 方法中(就是这种情况)track1.start();track2.start();track3.start();
如果我说昨天,那是因为第二天,它没有按预期工作.
确实,启动 MediaPlayer 似乎会停止任何以前播放的 MediaPlayer.
我在调试器模式下进行了测试:很明显,track2.start()
停止了 track1 的 MediaPlayer,并遵循相同的模式,track3.start()
停止了 Tack2 的 MediaPlayer.>
所以最后,只播放第 3 首曲目,无论音量设置如何,我都听不到之前的任何曲目,而之前我可以清楚地听到所有曲目 :它应该创造某种氛围.
当然,更改曲目开始的顺序不会改变任何事情:只会听到最后一首曲目.
如果我说听说",那是因为在调试器模式下,检查属性 MediaPlayer.isPlaying
正在返回 true
:三个玩家都说他们在玩,但只能听到一个人的声音......!
为什么要改变?为什么一次工作后停止工作?
注意:
- 音频文件的时长完全相同,大约 15 分钟
- 音频文件是
.mp3
文件压缩成.acc
文件(从320kbps
到144kbps
) - 我在
C#
中的Xamarin Studio
下工作,但为了清楚起见,我将坚持使用小的Java
代码片段.
编辑 1
根据这个同时播放两首mp3歌曲 我的解决方案应该有效,对吗?
我使用 CyclicBarrier 实例和内部类实现实现了您想要的.
示例:
公共枚举 MP_COMMAND {开始,停止,暂停}/*** 使用线程为当前视频媒体播放器执行同步命令和*串联的背景音乐播放器.*/public void syncedCommand(MediaPlayer player1, MediaPlayer player2, MP_COMMAND 命令) {最终 CyclicBarrier commandBarrier = new CyclicBarrier(2);新线程(新 SyncedCommandService(commandBarrier,player1,command)).开始();新线程(新 SyncedCommandService(commandBarrier,player2,command)).开始();}/*** 同步启动给定媒体播放器的内部类* 与其他线程使用 SyncedStartService*/私有类 SyncedCommandService 实现 Runnable {私人最终 CyclicBarrier mCommandBarrier;私有 MediaPlayerTest.MP_COMMAND mCommand;私有媒体播放器 mMediaPlayer;公共 SyncedCommandService(CyclicBarrier 屏障,MediaPlayer 播放器,MediaPlayerTest.MP_COMMAND 命令){mCommandBarrier = 屏障;mMediaPlayer = 播放器;mCommand = 命令;}@Override public void run() {尝试 {mCommandBarrier.await();} catch (InterruptedException | BrokenBarrierException e) {e.printStackTrace();}开关(mCommand){案例开始:mMediaPlayer.start();休息;案例停止:mMediaPlayer.stop();休息;案例暂停:mMediaPlayer.pause();休息;默认:休息;}}}
你会像这样使用它:
syncedCommand(mCurrentVideoPlayer, mBackgroundMusic, MP_COMMAND.START);
如果您要求它可用于任意数量的媒体播放器,您可以轻松实现它 - 我的要求只需要两个.
我意识到这个问题很旧,但是我在寻找解决方案时发现了这个页面,所以我希望这可以帮助任何人在未来遇到这个问题.
I need help with playing multiple audio tracks at the same time in Android
.
I am supposed to play three audio tracks at the exact same time using Android.Media.MediaPlayer
.
Yesterday I managed to make it work doing so :
MediaPlayer track1 = MediaPlayer.create(this, R.raw.track1);
MediaPlayer track2 = MediaPlayer.create(this, R.raw.track2);
MediaPlayer track3 = MediaPlayer.create(this, R.raw.track3);
As you can see, I have three distincts instances of MediaPlaye
r here.
Because I am asked to, I need to have these MediaPlayer
being played in a background thread.
Here is the part where I start the MediaPlayers
:
//let's suppose this code snippet is in a run() method inside a Thread (which is the case)
track1.start();
track2.start();
track3.start();
If I say yesterday, it's because the next day, it did not work as supposed to.
Indeed, starting a MediaPlayer seems to stop any previous playing MediaPlayer.
I tested in debugger mode : clearly, track2.start()
stops track1's MediaPlayer and following the same pattern, track3.start()
stops tack2's MediaPlayer.
So at the end, only track3 is being played, I cannot hear any of the previous tracks, whatever the volume settings are whereas I could cleary hear all of them before : it is supposed to create some sort an ambiance.
Of course, changing the order in which the tracks are started does not change anything : only the last track will be heard.
If I say "heard" it is because in debugger mode, checking the property MediaPlayer.isPlaying
is returning true
: all three players are saying they are playing but only one can be heard... !
Why the change ? Why did it work once to stop working afterwards ?
NOTE:
- the audio files have all the same duration which is approximately about 15 minutes
- the audio files were
.mp3
files compressed into.acc
files (from320kbps
to144kbps
) - I am working under
Xamarin Studio
inC#
but for clarety purpouse I will stick to smallJava
code snippets.
EDIT 1
According to this Play two mp3 song at the same time my solution should be working, right ?
I achieved what you're looking for using a CyclicBarrier instance and an inner class implementation.
Example:
public enum MP_COMMAND {
START,
STOP,
PAUSE
}
/**
* Uses threads to execute synced commands for the current video media player and
* background music player in tandem.
*/
public void syncedCommand(MediaPlayer player1, MediaPlayer player2, MP_COMMAND command) {
final CyclicBarrier commandBarrier = new CyclicBarrier(2);
new Thread(new SyncedCommandService(commandBarrier, player1, command)).start();
new Thread(new SyncedCommandService(commandBarrier, player2, command)).start();
}
/**
* Inner class that starts a given media player synchronously
* with other threads utilizing SyncedStartService
*/
private class SyncedCommandService implements Runnable {
private final CyclicBarrier mCommandBarrier;
private MediaPlayerTest.MP_COMMAND mCommand;
private MediaPlayer mMediaPlayer;
public SyncedCommandService(CyclicBarrier barrier, MediaPlayer player, MediaPlayerTest.MP_COMMAND command) {
mCommandBarrier = barrier;
mMediaPlayer = player;
mCommand = command;
}
@Override public void run() {
try {
mCommandBarrier.await();
} catch (InterruptedException | BrokenBarrierException e) {
e.printStackTrace();
}
switch (mCommand) {
case START:
mMediaPlayer.start();
break;
case STOP:
mMediaPlayer.stop();
break;
case PAUSE:
mMediaPlayer.pause();
break;
default:
break;
}
}
}
You'd utilize it like so:
syncedCommand(mCurrentVideoPlayer, mBackgroundMusic, MP_COMMAND.START);
If you had the requirement that it be usable for any number of media players, you could easily implement it - my requirements just call for two.
I realize this question is old, but this page is where I found myself while searching for a solution, so I hope this helps anyone stuck on this issue in the future.
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