JS Canvas 单独为网格元素设置动画 [英] JS Canvas animate grid elements individually

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问题描述

我正在使用 for 循环生成六边形网格,但遇到了一些问题

I'm generating a grid of hexagons by using a for loop and I'm having some issues

    for (var i=0; i <= rows; i++) {
        for (var j=0; j <= cols; j++) {
            ctx.save();
            ctx.translate(0+i*distX, 0+j*distY);
            drawHexagon(ctx);
            ctx.fill();
            ctx.restore();
        }
    }

我的最终目标是创建一个六边形网格,当鼠标光标在页面上移动时,它会远离鼠标光标,并具有一定的影响区域.我不知道如何在每个六边形之间绘制一条路径,而且我在尝试为六边形设置动画时也遇到了问题.

My end goal is to create a grid of hexagons that move away from the mouse cursor when it's moving around the page, with an area of influence. I can't work out how to draw a path between each of the hexagons and I'm also having an issue with trying to animate the hexagons.

我仍然是画布新手,我浏览了 Mozilla 开发者网络上的教程,所有动画都是针对单个对象,而不是在网格中生成的对象.

I'm still a canvas newbie, I went through the tutorials on Mozilla's developer network and all of the animations were on singular objects, not objects generated in a grid.

我想我应该尝试存储网格并在以后影响它,但我不确定我会怎么做,我也不认为画布是这样工作的.

I was thinking that I should try and store the grid and affect it later but I'm not sure how I would go about that, I also don't think canvas works like that.

我发现这几乎是我想要做的,但我不明白它是如何工作的:http://codepen.io/soulwire/pen/Ffvlo

I found this which is pretty much what I want to do but I can't understand how it works: http://codepen.io/soulwire/pen/Ffvlo

我现在很好地梳理它,如果有人能引导我完成它会很棒:)

I'm fine combing through it now, if anyone could walk me through it that would be great :)

我已经在点后面绘制了一个网格,我也想操纵它.我还是不明白上面链接的codepen,有点想不通.

I've since gotten a grid drawn behind the dots, I'd like to manipulate this too. I still don't understand the codepen linked above, it's a little over my head.

推荐答案

你的链接有两种力量:

  1. 鼠标附近的粒子被排斥.更具体地说,如果粒子中心点靠近鼠标中心点,则粒子沿两个中心点之间的连线被排斥.

  1. Particles near the mouse are repelled. More specifically, if the particles centerpoint is near the mouse centerpoint, then the particle is repelled along the line between the two centerpoints.

不在鼠标附近的粒子被吸引回到原来的位置.更具体地说,粒子沿着它们当前中心点和它们原来的中心点之间的线向它们原来的中心点移动.

Particles not near the mouse are attracted back to their original positions. More specifically, the particles move toward their original centerpoint along the line between their current centerpoint and their original centerpoint.

数学原理如下:

// Given the mouse centerpoint (mx,my) & particle's centerpoint (px,py)

// calculate the difference between x's & y's
var dx=px-mx;
var dy=py-my;

// You can repel the particle by increasing the
// particle's position by a fraction of dx & dy
px+=dx/100;
py+=dy/100;

// And you can attract the particle by decreasing the
// particle's position by a fraction of dx & dy
px-=dx/100;
py-=dy/100;

这是带注释的代码和演示(为了便于理解,删除了缓动):

Here's annotated code and a Demo (easing removed for ease of understanding):

// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
  var BB=canvas.getBoundingClientRect();
  offsetX=BB.left;
  offsetY=BB.top;        
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }

ctx.fillStyle='skyblue';

// mouse related variables
var PI2=Math.PI*2;
var mouseRadius=75;   // this is the mouse's radius of influence
var mouseRadiusSquared=mouseRadius*mouseRadius;
var mouseIsDown=false;
var mx,my;


// define a bunch of hex objects stored in an array
var hexRadius=5;
var hexPadding=5;
var hexes=[];
for(var y=hexRadius;y<ch;y+=hexRadius*2+hexPadding){
  for(var x=hexRadius;x<cw;x+=hexRadius*2+hexPadding){
    hexes.push({startingX:x,startingY:y,x:x,y:y});
  }}


// start a continuously running ticker loop
requestAnimationFrame(tick);


// listen for mouse events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});


// draw every hex in its current position
function draw(){
  ctx.clearRect(0,0,cw,ch);
  ctx.beginPath();
  for(var i=0;i<hexes.length;i++){
    var h=hexes[i];
    ctx.moveTo(h.x,h.y);
    ctx.arc(h.x,h.y,hexRadius,0,PI2);
    ctx.closePath();
  }
  ctx.fill();
}

// create a continuously running ticker
function tick(time){

  // update each hex position based on its 
  // position relative to the mouse
  for(var i=0;i<hexes.length;i++){
    var h=hexes[i];
    // calculate if this hex is inside the mouse radius
    var dx=h.x-mx;
    var dy=h.y-my;
    if(mouseIsDown && dx*dx+dy*dy<mouseRadiusSquared){
      // hex is inside mouseRadius
      // so mouseDown repels hex
      h.x+=dx/120;
      h.y+=dy/120;
    }else if(h.x==h.startingX && h.y==h.startingY){
      // hex is at startingX/Y & is not being repelled
      // so do nothing
    }else{
      // hex has moved off startingX/Y
      // but is no longer being repelled
      // so gravity attracts hex back to its startingX/Y
      dx=h.x-h.startingX;
      dy=h.y-h.startingY;
      h.x-=dx/60;
      h.y-=dy/60;            
    }
  }

  // redraw the hexes in their new positions
  draw();

  // request another tick
  requestAnimationFrame(tick);
}


// listen for mousedown events
function handleMouseDown(e){

  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();

  // calculate the mouse position
  mx=parseInt(e.clientX-offsetX);
  my=parseInt(e.clientY-offsetY);

  // set the mousedown flag
  mouseIsDown=true;
}


// listen for mouseup events
function handleMouseUp(e){

  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();

  // clear the mousedown flag 
  mouseIsDown=false;
}

body{ background-color: ivory; padding:10px; }
#canvas{border:1px solid red;}

<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>

<h4>Press the mouse down to repel the particles.<br>Release to return particles to starting point.</h4>
<canvas id="canvas" width=300 height=300></canvas>

这篇关于JS Canvas 单独为网格元素设置动画的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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