了解 Silverlight 调度程序 [英] Understanding the Silverlight Dispatcher

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本文介绍了了解 Silverlight 调度程序的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我遇到了无效的跨线程访问问题,但经过一些研究,我设法使用 Dispatcher 修复了它.

I had a Invalid Cross Thread access issue, but a little research and I managed to fix it by using the Dispatcher.

现在在我的应用程序中,我有延迟加载的对象.我会使用 WCF 进行异步调用,并且像往常一样,我使用 Dispatcher 来更新我的对象 DataContext,但是它不适用于这种情况.但是,我确实在此处找到了解决方案.这是我不明白的地方.

Now in my app I have objects with lazy loading. I'd make an Async call using WCF and as usual I use the Dispatcher to update my objects DataContext, however it didn't work for this scenario. I did however find a solution here. Here's what I don't understand.

在我的 UserControl 中,我有代码可以在我的对象上调用 Toggle 方法.对这个方法的调用是在一个 Dispatcher 中,就像这样.

In my UserControl I have code to call an Toggle method on my object. The call to this method is within a Dispatcher like so.

Dispatcher.BeginInvoke( () => _CurrentPin.ToggleInfoPanel() );

正如我之前提到的,这不足以满足 Silverlight.我不得不在我的对象中进行另一个 Dispatcher 调用.我的对象不是 UIElement,而是一个处理自己所有加载/保存的简单类.

As I mentioned before this was not enough to satisfy Silverlight. I had to make another Dispatcher call within my object. My object is NOT a UIElement, but a simple class that handles all its own loading/saving.

所以问题是通过调用解决的

So the problem was fixed by calling

Deployment.Current.Dispatcher.BeginInvoke( () => dataContext.Detail = detail );

在我的课堂上.

为什么我必须两次调用 Dispatcher 才能实现此目的?一个高层的电话难道还不够吗?Deployment.Current.Dispatcher 和 UIElement 中的 Dispatcher 有区别吗?

Why did I have to call the Dispatcher twice to achieve this? Shouldn't a high-level call be enough? Is there a difference between the Deployment.Current.Dispatcher and the Dispatcher in a UIElement?

推荐答案

理想情况下,存储 Dispatcher 的单个实例,您可以在其他地方使用它,而无需对其进行线程检查.

Ideally, store a single instance of Dispatcher that you can use elsewhere without having the thread check on it.

调用任何单例 .Current 实例实际上可能会导致调用跨线程访问检查.通过先存储它,您可以避免这种情况以实际获取共享实例.

Calling any singleton .Current instance may in fact cause a cross-thread access check to be invoked. By storing it first, you can avoid this to actually get the shared instance.

我使用SmartDispatcher",它在线程外调用时使用调度程序,否则仅调用.它解决了这类问题.

I use a "SmartDispatcher" that uses a dispatcher when called off-thread, and just invokes otherwise. It solves this sort of issue.

发布:http://www.jeff.wilcox.name/2010/04/propertychangedbase-crossthread/

代码:

// (c) Copyright Microsoft Corporation.
// This source is subject to the Microsoft Public License (Ms-PL).
// Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details.
// All other rights reserved.

using System.ComponentModel;

namespace System.Windows.Threading
{
    /// <summary>
    /// A smart dispatcher system for routing actions to the user interface
    /// thread.
    /// </summary>
    public static class SmartDispatcher
    {
        /// <summary>
        /// A single Dispatcher instance to marshall actions to the user
        /// interface thread.
        /// </summary>
        private static Dispatcher _instance;

        /// <summary>
        /// Backing field for a value indicating whether this is a design-time
        /// environment.
        /// </summary>
        private static bool? _designer;

        /// <summary>
        /// Requires an instance and attempts to find a Dispatcher if one has
        /// not yet been set.
        /// </summary>
        private static void RequireInstance()
        {
            if (_designer == null)
            {
                _designer = DesignerProperties.IsInDesignTool;
            }

            // Design-time is more of a no-op, won't be able to resolve the
            // dispatcher if it isn't already set in these situations.
            if (_designer == true)
            {
                return;
            }

            // Attempt to use the RootVisual of the plugin to retrieve a
            // dispatcher instance. This call will only succeed if the current
            // thread is the UI thread.
            try
            {
                _instance = Application.Current.RootVisual.Dispatcher;
            }
            catch (Exception e)
            {
                throw new InvalidOperationException("The first time SmartDispatcher is used must be from a user interface thread. Consider having the application call Initialize, with or without an instance.", e);
            }

            if (_instance == null)
            {
                throw new InvalidOperationException("Unable to find a suitable Dispatcher instance.");
            }
        }

        /// <summary>
        /// Initializes the SmartDispatcher system, attempting to use the
        /// RootVisual of the plugin to retrieve a Dispatcher instance.
        /// </summary>
        public static void Initialize()
        {
            if (_instance == null)
            {
                RequireInstance();
            }
        }

        /// <summary>
        /// Initializes the SmartDispatcher system with the dispatcher
        /// instance.
        /// </summary>
        /// <param name="dispatcher">The dispatcher instance.</param>
        public static void Initialize(Dispatcher dispatcher)
        {
            if (dispatcher == null)
            {
                throw new ArgumentNullException("dispatcher");
            }

            _instance = dispatcher;

            if (_designer == null)
            {
                _designer = DesignerProperties.IsInDesignTool;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public static bool CheckAccess()
        {
            if (_instance == null)
            {
                RequireInstance();
            }

            return _instance.CheckAccess();
        }

        /// <summary>
        /// Executes the specified delegate asynchronously on the user interface
        /// thread. If the current thread is the user interface thread, the
        /// dispatcher if not used and the operation happens immediately.
        /// </summary>
        /// <param name="a">A delegate to a method that takes no arguments and 
        /// does not return a value, which is either pushed onto the Dispatcher 
        /// event queue or immediately run, depending on the current thread.</param>
        public static void BeginInvoke(Action a)
        {
            if (_instance == null)
            {
                RequireInstance();
            }

            // If the current thread is the user interface thread, skip the
            // dispatcher and directly invoke the Action.
            if (_instance.CheckAccess() || _designer == true)
            {
                a();
            }
            else
            {
                _instance.BeginInvoke(a);
            }
        }
    }
}

这篇关于了解 Silverlight 调度程序的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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