ForEach 和 GeometryReader:儿童的可变高度? [英] ForEach and GeometryReader: variable height for children?

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问题描述

我有以下例子:

import SwiftUI

struct TestSO: View {

    @State var cards = [
        Card(title: "short title text", subtitle: "short title example"),
        Card(title: "medium title text text text text text", subtitle: "medium title example"),
        Card(title: "long title text text text text text text text text text text text text text text text text text",
         subtitle: "long title example"),
        Card(title: "medium title text text text text text", subtitle: "medium title example"),
        Card(title: "short title text", subtitle: "short title example"),
    ]

    @State var showDetails = false

    var body: some View {
        NavigationView {
            ScrollView {
                VStack {
                    ForEach(cards.indices) { index in
                        GeometryReader { reader in
                            CardView(showDetails: self.$showDetails, card: self.cards[index])
                                .offset(y: self.showDetails ? -reader.frame(in: .global).minY : 0)
                                .onTapGesture {
                                    self.showDetails.toggle()
                                    self.cards[index].showDetails.toggle()
                            }
                        }.frame(height: self.showDetails ? UIScreen.main.bounds.height : 80, alignment: .center)
                    }
                }
            }.navigationBarTitle("Content", displayMode: .large)
        }
    }
}

struct CardView : View {

    @Binding var showDetails : Bool

    var card : Card

    var body: some View {
        VStack(alignment: .leading){
            HStack{
                Text(card.subtitle).padding([.horizontal, .top]).fixedSize(horizontal: false, vertical: true)
                Spacer()
            }
            Text(card.title).fontWeight(Font.Weight.bold).padding([.horizontal, .bottom]).fixedSize(horizontal: false, vertical: true)
            if(card.showDetails && showDetails) {
                Spacer()
            }
        }
        .background(Color.white)
        .cornerRadius(16)
        .shadow(radius: 12)
        .padding()
        .opacity(showDetails && card.showDetails ? 1 : (!showDetails ? 1 : 0))
    }
}

struct Card : Identifiable{
    var id = UUID()
    var title : String
    var subtitle : String
    var showDetails : Bool = false
}

这是一个卡片列表,如果用户点击它就会展开.这里的问题是 .frame(height: self.showDetails ? UIScreen.main.bounds.height : 80, alignment: .center) 行.根据 Card-Object 的标题或副标题有多少文本,CardView 必须小于或大于 80.我需要计算高度并使用它而不是固定的 80.

It's a list of cards which expand if the user taps on it. The problem here is the .frame(height: self.showDetails ? UIScreen.main.bounds.height : 80, alignment: .center) line. Depending on how much text a Card-Object has for its title or subtitle, the CardView has to be smaller or larger than 80. I need to calculate the height and use that instead of the fixed 80.

外观:

知道如何为 CardView 子项使用具有可变高度的 GeometryReader 吗?

Any idea how I can use the GeometryReader with a variable height for the CardView children?

提前致谢!

推荐答案

最终,我想重新创建应用商店的扩展卡片视图:imgur.com/a/1Jd4bI5.我已经为此发布了另一个 Stackoverflow 问题:stackoverflow.com/questions/62331530/....除了具有不同尺寸的卡片外,一切正常.

Ultimately, I want to recreate the expanded card view of the app store: imgur.com/a/1Jd4bI5. I already posted an other Stackoverflow question for this: stackoverflow.com/questions/62331530/…. Everything works except having cards with differenz sizes.

好的,我使用了那个被接受的帖子中的代码作为入口点(正如你所说的,除了不同的高度支持外,它满足你)

Ok, I used code from that accepted post as entry point (as you said it satisfies you except different height support)

所以这是一个使用视图首选项支持该代码中不同高度单元格的解决方案.

So here is a solution to support different height cells in that code using view preferences.

使用 Xcode 12b 测试(不过我没有使用 SwiftUI2 功能,以防万一).

Tested with Xcode 12b (however I did not use SwiftUI2 features, just in case).

仅更改部分:

struct ContentView: View {
    @State var selectedForDetail : Post?
    @State var showDetails: Bool = false

    // Posts need to be @State so changes can be observed
    @State var posts = [
        Post(subtitle: "test1", title: "title1", extra: "Lorem ipsum dolor..."),
        Post(subtitle: "test1", title: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor", extra: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor..."),
        Post(subtitle: "test1", title: "title1", extra: "Lorem ipsum dolor..."),
        Post(subtitle: "test1", title: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis", extra: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis..."),
        Post(subtitle: "test1", title: "title1", extra: "Lorem ipsum dolor...")
    ]

    @State private var heights = [Int: CGFloat]()   // store heights in one update
    var body: some View {
        ScrollView {
            VStack {
                ForEach(self.posts.indices) { index in
                    GeometryReader { reader in
                        PostView(post: self.$posts[index], isDetailed: self.$showDetails)
                            .fixedSize(horizontal: false, vertical: !self.posts[index].showDetails)
                            .background(GeometryReader {
                                Color.clear
                                    .preference(key: ViewHeightKey.self, value: $0.frame(in: .local).size.height)
                            })
                            .offset(y: self.posts[index].showDetails ? -reader.frame(in: .global).minY : 0)
                            .onTapGesture {
                                if !self.posts[index].showDetails {
                                    self.posts[index].showDetails.toggle()
                                    self.showDetails.toggle()
                                }
                            }
                            // Change this animation to what you please, or change the numbers around. It's just a preference.
                            .animation(.spring(response: 0.6, dampingFraction: 0.6, blendDuration: 0))
                            // If there is one view expanded then hide all other views that are not
                            .opacity(self.showDetails ? (self.posts[index].showDetails ? 1 : 0) : 1)
                    }
                    .frame(height: self.posts[index].showDetails ? UIScreen.main.bounds.height : self.heights[index], alignment: .center)
                    .onPreferenceChange(ViewHeightKey.self) { value in
                        self.heights[index] = value
                    }
                    .simultaneousGesture(
                        // 500 will disable ScrollView effect
                        DragGesture(minimumDistance: self.posts[index].showDetails ? 0 : 500)
                    )
                }
            }
        }
    }
}

struct ViewHeightKey: PreferenceKey {
    typealias Value = CGFloat
    static var defaultValue = CGFloat.zero
    static func reduce(value: inout Value, nextValue: () -> Value) {
        value += nextValue()
    }
}

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