为什么使用枚举而不是常量?在软件设计和可读性方面哪个更好 [英] Why use Enums instead of Constants? Which is better in terms of software design and readability
问题描述
我有一个场景,其中我有 玩家类型 ARCHER
、WARRIOR
和 sorcerer
.
我应该在 Player 类中为玩家类型使用什么?
常量 final static String 变量还是 Enum?为什么?
请帮忙说明原因.
I have a scenario in which I have Player types ARCHER
,WARRIOR
, and sorcerer
.
What should I use in Player class for a player type?
Constant final static String variable or an Enum? and Why?
Please help with reasons.
推荐答案
假设您使用常量字符串(或 int
值 - 它们也是如此):
Suppose you use constant strings (or int
values - the same goes for them):
// Constants for player types
public static final String ARCHER = "Archer";
public static final String WARRIOR = "Warrior";
// Constants for genders
public static final String MALE = "Male";
public static final String FEMALE = "Female";
然后你最终不会真正知道你的数据类型——导致可能不正确的代码:
then you end up not really knowing the type of your data - leading to potentially incorrect code:
String playerType = Constants.MALE;
如果你使用枚举,结果会是:
If you use enums, that would end up as:
// Compile-time error - incompatible types!
PlayerType playerType = Gender.MALE;
同样,枚举给出一组受限的值:
Likewise, enums give a restricted set of values:
String playerType = "Fred"; // Hang on, that's not one we know about...
对比
PlayerType playerType = "Fred"; // Nope, that doesn't work. Bang!
此外,Java 中的枚举可以有更多与之相关的信息,也可以有行为.全面好多了.
Additionally, enums in Java can have more information associated with them, and can also have behaviour. Much better all round.
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