Three.js + OrbitControls - 未捕获的类型错误:无法读取未定义的属性“渲染" [英] Three.js + OrbitControls - Uncaught TypeError: Cannot read property 'render' of undefined

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问题描述

我正在编写一个用于旋转立方体的类,但每次旋转或缩放时,都会收到错误消息无法读取未定义的‘渲染’属性".我究竟做错了什么?我想范围有问题.这是我的课:

I am writing a class for rotating cube, but every time i rotate it or zoom, i get an error "Cannot read property 'render' of undefined". What am i doing wrong? I guess something is wrong with the scopes. Here is my class:

myclass = function() {
    this.camera = null;
    this.scene = null;
    this.renderer = null;
    this.product = null;

    this.init = function (container) {
        this.scene = new THREE.Scene();
        this.camera = createCamera();
        this.product = createProduct();
        this.scene.add(this.product);
        this.createRenderer();
        this.setControls();
        container.appendChild(this.renderer.domElement);
        this.animate();

    };

    function createCamera() {
        var camera = new THREE.PerspectiveCamera(20, 300 / 400, 1, 10000);
        camera.position.z = 1800;
        return camera;
    }

    function createProduct() {
        var geometry = new THREE.BoxGeometry(300, 200, 200);
        var materials = ...;

    var product = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    return product;
    }
    this.createRenderer = function () {
    this.renderer = new THREE.WebGLRenderer({antialias: true});
    this.renderer.setClearColor(0xffffff);
    this.renderer.setSize(this.sceneWidth, this.sceneHeight);
     };

    this.setControls = function () {
    this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
    this.controls.addEventListener('change', this.render);
    };

    this.animate = function () {
        requestAnimationFrame(this.animate.bind(this));
        this.render();
    };

    this.render = function () {
    this.renderer.render(this.scene, this.camera);
    };
 };

坦克.

推荐答案

您在此处指定的回调中存在范围问题:

You have a scoping problem in the callback specified here:

this.controls.addEventListener( 'change', this.render );

在您的班级中,添加

var scope = this;

然后像这样重写你的 render() 方法:

Then rewrite your render() method like so:

this.render = function () {

    scope.renderer.render( scope.scene, scope.camera );

};

另外,添加事件监听器的目的是去除动画循环.

Also, the point of adding the event listener is to remove the animation loop.

所以...,删除它,并且仅在鼠标导致相机移动时进行渲染.

So..., remove it, and only render when the mouse causes the camera to move.

您还必须在最初和模型加载后调用一次 render().

You will also have to call render() once initially, and after models load.

three.js r.69

three.js r.69

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