播放 2.4:在应用程序启动时使用依赖注入安排重复性任务 [英] Play 2.4: Schedule a recurring task at app startup with dependency injection
问题描述
我需要在应用程序启动时安排一个重复性任务,任务本身非常简单,只需向应用程序发送一个即发即弃的 HTTP 调用即可.我不是游戏专家,买我会假设简单的解决方案就像在 Global.onStart
中使用 play.api.libs.concurrent.Akka.system.schedule
代码>.自 Play 2.4 起,Global
配置在某种程度上已被弃用,以支持新的 Guice DI.破解 DI 文档 中的建议,我想不出一个好的解决方案对于这个问题.我设法得到的最好的方法是在 GuiceApplicationLoader
之上编写一个包装器,调用 BuiltInComponentsFromContext
的自定义实现,但在这种情况下,我不能使用注入来获取 WSClient
.使用 Play 2.4 重写此类内容的最佳方法是什么:
I need to schedule a recurring task on the application start, the task itself is very simple just send to the application a fire-and-forget HTTP call. I'm not a play expert, buy i would assume that s straightforward solution would be something like using play.api.libs.concurrent.Akka.system.schedule
in Global.onStart
. Since Play 2.4, Global
configuration is somewhat deprecated in favor of new Guice DI. Hacking the advice from the DI documentation i couldn't come up with a nice solution for this issue. The best i managed to get is writing a wrapper on top of GuiceApplicationLoader
calling a custom implementation of BuiltInComponentsFromContext
, but in this case i can't use injection to get WSClient
. What's the best way to rewrite something like this with Play 2.4:
object Global extends GlobalSettings {
override def onStart(app: Application) = {
Akka.system.schedule(2.hours, 2.hours, theTask)
}
}
推荐答案
更新:现在对于 Play 2.6 有更好的记录:https://www.playframework.com/documentation/2.6.x/ScheduledTasks
Update: this is now better documented for Play 2.6: https://www.playframework.com/documentation/2.6.x/ScheduledTasks
你可以通过创建这样的模块来解决这个问题(注意代码注释):
You can solve this by creating a module like this (attention to code comments):
package tasks
import javax.inject.{Singleton, Inject}
import akka.actor.ActorSystem
import com.google.inject.AbstractModule
import play.api.inject.ApplicationLifecycle
// Using the default ExecutionContext, but you can configure
// your own as described here:
// https://www.playframework.com/documentation/2.4.x/ThreadPools
import play.api.libs.concurrent.Execution.Implicits.defaultContext
import scala.concurrent.Future
import scala.concurrent.duration._
class MyRecurrentTaskModule extends AbstractModule {
override def configure() = {
// binding the RecurrentTask as a eager singleton will force
// its initialization even if RecurrentTask is not injected in
// any other object. In other words, it will starts with when
// your application starts.
bind(classOf[RecurrentTask]).asEagerSingleton()
}
}
@Singleton
class RecurrentTask @Inject() (actorSystem: ActorSystem, lifecycle: ApplicationLifecycle) {
// Just scheduling your task using the injected ActorSystem
actorSystem.scheduler.schedule(1.second, 1.second) {
println("I'm running...")
}
// This is necessary to avoid thread leaks, specially if you are
// using a custom ExecutionContext
lifecycle.addStopHook{ () =>
Future.successful(actorSystem.shutdown())
}
}
之后,您必须启用此模块,在您的 conf/application.conf
文件中添加以下行:
After that, you must enable this module adding the following line in your conf/application.conf
file:
play.modules.enabled += "tasks.MyRecurrentTaskModule"
然后,只需启动您的应用程序,向它发出请求并查看计划任务将每秒运行一次.
Then, just start you application, fire a request to it and see the scheduled task will run every each second.
参考资料:
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